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This is an outline for a lesson that takes place over two approximately 50 minute class periods, during virtual learning. The timing could easily be adapted to work with in person learning. This lesson gets students familiar with the kinds of projects that are available in Scratch, and on the second day gets them looking inside the code and trying to remix some projects that they liked from their review the day before. This is laying the groundwork for the students to create their own Scratch project or game in part 2 of this lesson sequence, which they will use in their language arts class to demonstrate their ability to create a persuasive argument.
- Subject:
- Cross-Curricular
- Material Type:
- Activity/Lab
- Author:
- Cianna Washburg
- Kevin Paquette
- Date Added:
- 01/05/2021