Lesson Length: 1-2 hoursGrade Level: 6-8Students will explore population interaction and impacts …
Lesson Length: 1-2 hoursGrade Level: 6-8Students will explore population interaction and impacts on an ecosystem through a breakout box activity grounded in engineering design thinking. Students will learn about how bees are interrelated within an ecosystem by solving clues to save a hive from a breakout box and they will engineer a plan to incorporate bees into a community that addresses concerns, benefits and trade offs for the bees and the humans.This material is based upon work supported by the National Science Foundation under Grant No. 1657263. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.
Lesson Length: 1-2 hoursGrade Level: 6-8Students will explore the carbon emission impacts …
Lesson Length: 1-2 hoursGrade Level: 6-8Students will explore the carbon emission impacts of different lifestyle choices. The activity is grounded in engineering design thinking as it relates to a family's carbon footprint and options to shift that footprint to make change (trade offs). Students will understand carbon impacts, work in teams (families) to negotiate lifestyle adjustments, and brainstorm opportunities for engineered improvements to decrease carbon emissions.This material is based upon work supported by the National Science Foundation under Grant No. 1657263. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.
I created this game to give my students practice determining the value …
I created this game to give my students practice determining the value of a digit in a number. It supports sol 3.1a, read, write, and identify the value of each digit in a six-digit whole number, with and without models. Before playing the game, my students had opportunities to practice with base ten blocks and pictorial models to determine value. This game is played in a small group of 3-5 students. Students take turns flipping over a card and tell the value of the underlined digit. If correct, he/she rolls a die and moves the game marker on the game board. My students played this game during stations. I love using games in my classroom because they are a great way to keep my lessons interesting and motivate my students to learn!
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