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Robots on Ice Engineering Challenge
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Educational Use
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In a simulation of potential future space missions to Europa, one of Jupiter’s moons, student teams are challenged to direct a robot placed in an enclosed maze to search for and find the most “alien life.” The robot is equipped with a camera to send a live feed of its surroundings in the maze. Students control the robot from outside the maze by looking at the live feed on a smartphone and using the robot’s remote control, making a map as they go. The student teams compete as if they are space agencies creating their own exploratory systems to meet the challenge’s criteria and constraints and prove “in the field” that they have the best plan to win the mission contract and get the job. This activity simulates the real-world research of scientists and engineers developing a robot with the capabilities to explore under the ice-covered surface of Europa.

Subject:
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Provider:
TeachEngineering
Author:
Anthony Spears
Ayanna Howard
Carrie Beth Rykowski
Date Added:
05/16/2019
Shake It Up! Engineering for Seismic Waves
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Educational Use
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Students learn about how engineers design and build shake tables to test the ability of buildings to withstand the various types of seismic waves generated by earthquakes. Just like engineers, students design and build shake tables to test their own model buildings made of toothpicks and mini marshmallows. Once students are satisfied with the performance of their buildings, they put them through a one-minute simulated earthquake challenge.

Subject:
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Carleigh Samson
Denise W. Carlson
Stephanie Rivale
Date Added:
09/18/2014
Sumobot Challenge
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Educational Use
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Students apply their knowledge of constructing and programming LEGO MINDSTORMS (TM)NXT robots to create sumobots - strong robots capable of pushing other robots out of a ring. To meet the challenge, groups follow the steps of the engineering design process and consider robot structure, weight and gear ratios in their designs to make their robots push as hard as possible to force robot opponents out of the ring. A class competition serves as the final test to determine the best designed robot, illustrating the interrelationships between designing, building and programming. This activity gives students the opportunity to be creative as well as have fun applying and combining what they have learned through the previous activities and lessons in this and prior units in the series. A PowerPoint (tm) presentation, pre/post quizzes and a worksheet are provided.

Subject:
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Pranit Samarth
Sachin Nair
Satish S. Nair
Date Added:
09/18/2014
Super Slinger Engineering Challenge
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Educational Use
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Students are challenged to design, build and test small-scale launchers while they learn and follow the steps of the engineering design process. For the challenge, the "slingers" must be able to aim and launch Ping-Pong balls 20 feet into a goal using ordinary building materials such as tape, string, plastic spoons, film canisters, plastic cups, rubber bands and paper clips. Students first learn about defining the problem and why each step of the process is important. Teams develop solutions and determine which is the best based on design requirements. After making drawings, constructing and testing prototypes, they evaluate the results and make recommendations for potential second-generation prototypes.

Subject:
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Jared R. Quinn
Kristen Billiar
Terri Camesano
Date Added:
09/18/2014
Tug of War Battle Bots
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Educational Use
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Students are introduced to the concepts of torque, power, friction and gear ratios. Teams modify two robotic LEGO® MINDSTORMS® vehicles by changing their gear ratios, wheel sizes, weight and engine power, while staying within a limit of points to spend on modifications. The robots face each other on a track with a string attaching one to the other. The winning robot, the one with the best adjustments, pulls the other across the line.

Subject:
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
AMPS
Irina Igel
Karl Abdelnour
Zachary Nishino
Date Added:
05/16/2019
VT PEERS: Engineers use the Scientific Method too!
Unrestricted Use
CC BY
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Lesson length: 1-2 hoursGrade level: 6-8Students use a recipe to create bouncy balls and then measure the bounce of their ball to test damping qualities of different materials. Students practice using the scientific method and think about how engineers might use it.This material is based upon work supported by the National Science Foundation under Grant No. 1657263. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.

Subject:
CTE
Career Connections
Cross-Curricular
Force/Motion/Energy
STEM/STEAM
Science
Scientific and Engineering Practices
Technology Education
Material Type:
Activity/Lab
Lesson
Lesson Plan
Author:
VT PEERS
Date Added:
10/23/2020
VT PEERS: Mountain Road Repair
Unrestricted Use
CC BY
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Lesson length: 1-2 hoursGrade level: 6-8Students practice using the scientific method as they engineer methods to fix damaged mountain roads. Using engineering design thinking, students assess the problem(s), develop strategies for addressing them, budget for repairs, and create and test prototype solutions.This material is based upon work supported by the National Science Foundation under Grant No. 1657263. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.

Subject:
CTE
Career Connections
Cross-Curricular
STEM/STEAM
Science
Scientific and Engineering Practices
Technology Education
Trade and Industrial
Material Type:
Activity/Lab
Interactive
Lesson
Lesson Plan
Simulation
Visual Media
Author:
VT PEERS
Date Added:
10/27/2020
VT PEERS: What's Your Carbon Footprint?
Unrestricted Use
CC BY
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0.0 stars

Lesson Length: 1-2 hoursGrade Level: 6-8Students will explore the carbon emission impacts of different lifestyle choices. The activity is grounded in engineering design thinking as it relates to a family's carbon footprint and options to shift that footprint to make change (trade offs). Students will understand carbon impacts, work in teams (families) to negotiate lifestyle adjustments, and brainstorm opportunities for engineered improvements to decrease carbon emissions.This material is based upon work supported by the National Science Foundation under Grant No. 1657263. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.

Subject:
CTE
Career Connections
Earth Resources
Living Systems and Processes
STEM/STEAM
Science
Scientific and Engineering Practices
Technology Education
Trade and Industrial
Material Type:
Activity/Lab
Game
Interactive
Lesson
Lesson Plan
Visual Media
Author:
VT PEERS
Date Added:
11/17/2020