Introduce cause/effect and input/output to students, then complete a related scavenger hunt.
- Subject:
- Computer Science
- Computing Systems
- Material Type:
- Lesson Plan
- Author:
- C. Hope Adams
- Emily Kidd
- Jennifer Nelson
- Date Added:
- 12/07/2021
Introduce cause/effect and input/output to students, then complete a related scavenger hunt.
Students will understand digital citizenship and the role they play as digital citizens.
Spice things up with students by programming BeeBot to go to specific numbers as a way to reinforce multiples and common factors. Activity cards, a brief overview, and a student planning sheet are included.
Observe how computer networks function and make connections to the different ways we communicate (both in written form and modern forms). The students will discuss, in a whole class setting, how information can be communicated electronically and transmitted using computing devices via a network (e.g., email, social media, video conferencing, blogging).
In this activity, students and teachers are able to sort components of a computer into 4 categories: input, output, process, and store (memory).
Reinforcing the ability to drag and drop, learners are able to identify and begin developing the purpose of each categorized component.
This activity complements the book Hello Ruby: Journey Inside the Computer by Linda Liukas and was remixed with permission from the San Francisco Unified School District (SFUSD) Computer Science Team.
Key concepts include:
mouse
keyboard
printer
microphone
headphones
monitor
controller
camera
temperature sensor
3-D printer
CPU
GPU
ROM
RAM
Hard Drive
Input
Output
Memory
Process
Students will explore computing parts and use oral language and content area vocabulary to describe items, then write a descriptive sentence to describe a technology problem.
Students will be challenged with researching various problems that may occur with hardware and software for computer usage and then turn their research into posters for the class to use later if they have a problem occur past our lesson.
How can we use technology in Algebra? How can we change technology to fit our needs?
Students will work in groups to plan the process they will use to first determine the perimeter and then the area of a rectangle. Students will write out a detailed step by step process that can be used in different situations.
The student will learn a dance and identify the pattern, then create a dance routine in both repeating and growing patterns. Students will also understand and identify simple loops.
The students will collaboratively create a dance using the Dance Party Hour of Code Activity.
Students will develop a website to gain and provide an awareness of the emerging technologies and careers related to the internet in today’s world, through research and group presentations of the website(s).
This lesson teaches students how to use the correct terminology when encountering a computer problem.
Interpret graphs and data collection to create a bar/chart graph in Google Slides.
Students will construct and analyze data from a Skittle bag in bar graphs.
Set students up for programming success by creating a BeeBot anchor chart!These editable instructions will help students identify their role as planner or driver and set clear expectations of how Bee-Bot is used in computer programming. Tips:Introduce Bee-Bot whole classMake sure students understand the importance of the clear (x) button to erase the previous codealways press clear first to signal a new code (like how a capital letter signals the start of a new sentence) Plan the program in developmentally appropriate steps (some students program one step at a time, while others can program to the end goal)Turn the Bee-Bot off and use it as a game piece to write successful algorithmsHave students write their plan, or algorithm, on a whiteboard instead of using the cardsThe Bee-Bot emulator is perfect for guided practice!
Students will be introduced to the term algorithm while reading the story of Humpty Dumpty. Students will develop an algorithm or step by step sequence of instructions for putting Humpty Dumpty back together again.
The students will identify how computing technologies have changed the world and how they are influenced by cultures by group activities, critical activities, problem solving skills and researching.
Students will explore the contemporary technique of Pixel Art- using exaggerated pixel size to emulate the low-resolution aesthetic of Late 80’s/early 90’s video games. Using a free image-editing and animation application, student can create their own pixelized version of an everyday inanimate object and then animate their image.
Students will explore and understand the differences between local and worldwide networks, while integrating fraction concepts.