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52 Minute Challenge
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Students get one class period (52 minutes) to find a real problem on campus, document it, develop a solution and prepare a market-based presentation to be peer-reviewed the next day. The main goal of this project is to highlight the importance of collaboration when working under a tight deadline - a common situation in today's working world.

This project integrates engineering, design and business concepts and meets learning standards from 9th to 12th grade.

Subject:
Science
Material Type:
Assessment
Interactive
Lecture
Lesson Plan
Simulation
Teaching/Learning Strategy
Provider:
Allen Distinguished Educators
Date Added:
11/04/2015
53 Miles per Burrito
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In this engineering, math, and sustainability project students answer the question, “Can I ride 53 miles on a bike from the energy of a single burrito?” They must define their variables, collect and analyze their data, and present their results. By the end of this project, developed by Allen Distinguished Educator Mike Wierusz, students should have all the information they need to design a burrito that would provide them with the exact caloric content necessary to ride 53 miles.

Subject:
Mathematics
Material Type:
Activity/Lab
Lesson Plan
Provider:
Allen Distinguished Educators
Date Added:
05/16/2019
Circuit Arcade
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In this project students gain an understanding of the engineering design process by building a cardboard arcade game where winning or losing completes an electrical circuit. Students will present their arcade game to an audience of middle school or elementary school students. This project was developed by Allen Distinguished Educators Rob Rambach and Patrick Dempsey.

Subject:
Scientific and Engineering Practices
Material Type:
Activity/Lab
Lesson Plan
Provider:
Allen Distinguished Educators
Date Added:
05/16/2019
Coding Cultural Understanding
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In this project students develop a computer game in Scratch using their understanding of loops, conditional statements, variables and events that tells the story of a hunter or gatherer from an indigenous culture of their choice. Developed by Allen Distinguished Educators, Nick Nohner and Chris Bartlo, this project integrates computer science, design, and social studies concepts and meets learning standards in computer science.

Subject:
Computer Science
Material Type:
Activity/Lab
Assessment
Game
Homework/Assignment
Interactive
Lecture
Lesson Plan
Teaching/Learning Strategy
Provider:
Allen Distinguished Educators
Date Added:
05/16/2019
Design Learning
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In this project students identify real-world problems, prototype user-centered design solutions, and implement those solutions according to expert and user feedback. This process, developed by Allen Distinguished Educator Regan Drew, is segmented into the Mindset, Challenge, and Implementation phases.

Subject:
Business and Information Technology
Material Type:
Interactive
Lesson Plan
Visual Media
Provider:
Allen Distinguished Educators
Date Added:
05/16/2019
Design Thinking for Gift Giving
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In this project, students take on the role of an industrial engineer and learn about user-centered product design. They will go through all of the steps of James Dyson’s design process to design a gift that other students would want to buy for one of their adult family members. Students then vote to choose two final designs to move into production and will also create marketing materials for selling the product at school or another appropriate venue.

Subject:
Scientific and Engineering Practices
Material Type:
Activity/Lab
Provider:
Allen Distinguished Educators
Date Added:
05/16/2019
Hermit Habitat
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Students apply engineering and design principles to build a hermit crab habitat. This project, developed by Allen Distinguished Educator, Ashley Greenway, integrates life science, business/marketing, and engineering concepts and meets learning standards in speaking and listening, writing, math, and next generation science.

Subject:
Science
Material Type:
Activity/Lab
Assessment
Game
Homework/Assignment
Interactive
Lesson Plan
Reading
Visual Media
Provider:
Allen Distinguished Educators
Date Added:
06/14/2016
Magic of Trade
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In this interactive, experience-based entrepreneurship exercise students learn basic economic principles related to trade. The purpose of this activity, developed by Allen Distinguished Educator Jodie Woodruff, is to highlight the assumed self-interest in trade, and potential benefits of mutual gain.

Subject:
Business and Information Technology
Material Type:
Activity/Lab
Provider:
Allen Distinguished Educators
Date Added:
05/16/2019
Tissue Engineering
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In this problem-based biomedical engineering project, students answer the question: “How can you design low-cost synthetic tissues for low-resource medical schools and research labs?” This project, developed by Allen Distinguished Educator Alyson Nelson, integrates biomedical engineering and global health concepts and meets learning standards in engineering and life sciences.

Subject:
Health and Medical Sciences
Material Type:
Activity/Lab
Provider:
Allen Distinguished Educators
Date Added:
05/16/2019