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  • VA.CS.2.1
Algorithm Monster (Unplugged)
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In this unplugged CS lesson, students will learn the importance of giving detailed directions when sharing ideas. This transfers to programming when students are told that when they provide instructions to the computer, they too need to be detailed and specific. This lesson is part of the Virginia K-12 Computer Science Pipeline which is partly funded through a GO Virginia grant in partnership with Chesapeake Public Schools, Loudoun County Public Schools, and the Loudoun Education Foundation.

Subject:
Computer Science
Reading
Visual Art
Mathematics
Material Type:
Lesson
Author:
Rebecca Gratz
Shawn DeLuca
Date Added:
10/15/2020
Code the Globe
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In this lesson, students will learn about continents and oceans while moving the Bee Bot throughout the globe.This lesson is part of the Virginia K-12 Computer Science Pipeline which is partly funded through a GO Virginia grant in partnership with Chesapeake Public Schools, Loudoun County Public Schools, and the Loudoun Education Foundation.

Subject:
Computer Science
Social Sciences
Material Type:
Lesson
Author:
Rebecca Gratz
Nicholas Grzeda
Shawn DeLuca
Date Added:
10/19/2020
Dash (robot) into Learning
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In this resource, you will find a video on how to use the online Dash program, along with a lesson to use with Dash to practice math facts.This lesson is part of the Virginia K-12 Computer Science Pipeline which is partly funded through a GO Virginia grant in partnership with Chesapeake Public Schools, Loudoun County Public Schools, and the Loudoun Education Foundation.

Subject:
Computer Science
Mathematics
Material Type:
Lesson
Author:
Rebecca Gratz
Shawn DeLuca
Date Added:
11/16/2020
Events in Scratch Jr.
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Events in computer science are the triggers for making action happen, like selecting the play button on any screen. Events in Scratch Jr. are represented by the yellow codes including: the green flag, clicking on a character, bump code and envelopes. The envelopes are the most advanced concept in Scratch Jr. and help with scene transitions and interactions between characters like pacing their conversations.

Subject:
Algorithms and Programming
Humanities
English
History/Social Sciences
World Languages
Material Type:
Unit of Study
Author:
Kim Wilkens
Date Added:
06/18/2020
Getting Started with iRoot Robot
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In this ELA/CS integration activity, students will discuss making good choices at school. They will read the story David Goes to School and observe what choices David makes throughout the school day. They will then learn about the Root Robot and practice coding it. For the second part of the activity, the students will code the robot to travel to positive playground choices.This lesson is part of the Virginia K-12 Computer Science Pipeline which is partly funded through a GO Virginia grant in partnership with Chesapeake Public Schools, Loudoun County Public Schools, and the Loudoun Education Foundation.

Subject:
Computer Science
English
Material Type:
Lesson
Author:
Rebecca Gratz
Shawn DeLuca
Date Added:
11/16/2020
Intro to Procedures
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During this lesson, your students will be introduced to some foundational computer science concepts of sequence, pattern recognition, loops and procedures. Unplugged activities are a way to reinforce CS concepts that are introduced in coding apps and puzzle games like LightBot, Code.org, Kodable, etc.

Subject:
Computer Science
Material Type:
Activity/Lab
Lesson
Lesson Plan
Unit of Study
Author:
Kim Wilkens
Date Added:
06/22/2020
Magnet (Scratch) Project
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Students will use Scratch to create magnets that attract and repel.  Students must create Sprites that are magnets.  Students must code the magnets to move (attract & repel).  Students must use the ‘Text’ feature to explain how magnets attract and repel.This lesson is part of the Virginia K-12 Computer Science Pipeline which is partly funded through a GO Virginia grant in partnership with Chesapeake Public Schools, Loudoun County Public Schools, and the Loudoun Education Foundation.  

Subject:
Computer Science
Reading
Science
Material Type:
Lesson
Author:
Rebecca Gratz
Shawn DeLuca
Date Added:
10/15/2020
Make Code Pixel Pictures
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In this unplugged lesson, students are introduced to how to code based on coordinates. This lesson prepares students to venture into MakeCode or Minecraft Edu Coding. There are two versions of this lesson that include a special BrainPOP Moby Pixel Picture. This lesson is part of the Virginia K-12 Computer Science Pipeline which is partly funded through a GO Virginia grant in partnership with Chesapeake Public Schools, Loudoun County Public Schools, and the Loudoun Education Foundation.

Subject:
Computer Science
Mathematics
Material Type:
Lesson
Author:
Rebecca Gratz
Shawn DeLuca
Date Added:
10/19/2020
Map Symbols Unplugged
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In this unplugged lesson, students learn the importance of symbols on a map. They begin by review cardinal directions as they code their way from symbol to symbol on the map. They conclude the lesson by creating a map of their own, complete with symbols!This lesson is part of the Virginia K-12 Computer Science Pipeline which is partly funded through a GO Virginia grant in partnership with Chesapeake Public Schools, Loudoun County Public Schools, and the Loudoun Education Foundation.

Subject:
Computer Science
Social Sciences
Material Type:
Lesson
Visual Media
Author:
Rebecca Gratz
Date Added:
10/19/2020
Native American Scratch Project
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In this lesson, students will choose one NatiThis lesson is part of the Virginia K-12 Computer Science Pipeline which is partly funded through a GO Virginia grant in partnership with Chesapeake Public Schools, Loudoun County Public Schools, and the Loudoun Education Foundation.

Subject:
Computer Science
Reading
Social Sciences
Mathematics
Material Type:
Lesson
Author:
Rebecca Gratz
Shawn DeLuca
Date Added:
10/15/2020
Plant Life Cycle (with Scratch)
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Students will create the life cycle of a plant using Scratch.  Students must create Sprites that are parts of a plant in its various life cycle stages.  Students must code the plant to grow.  Students must use the ‘Text’ feature to label and explain their plant life cycle.This lesson is part of the Virginia K-12 Computer Science Pipeline which is partly funded through a GO Virginia grant in partnership with Chesapeake Public Schools, Loudoun County Public Schools, and the Loudoun Education Foundation.

Subject:
Computer Science
Science
Material Type:
Lesson Plan
Author:
Rebecca Gratz
Shawn DeLuca
Date Added:
10/15/2020