In this unplugged CS lesson, students will learn the importance of giving ...
In this unplugged CS lesson, students will learn the importance of giving detailed directions when sharing ideas. This transfers to programming when students are told that when they provide instructions to the computer, they too need to be detailed and specific. This lesson is part of the Virginia K-12 Computer Science Pipeline which is partly funded through a GO Virginia grant in partnership with Chesapeake Public Schools, Loudoun County Public Schools, and the Loudoun Education Foundation.
In this lesson, students will learn about continents and oceans while moving ...
In this lesson, students will learn about continents and oceans while moving the Bee Bot throughout the globe.This lesson is part of the Virginia K-12 Computer Science Pipeline which is partly funded through a GO Virginia grant in partnership with Chesapeake Public Schools, Loudoun County Public Schools, and the Loudoun Education Foundation.
In this resource, you will find a video on how to use ...
In this resource, you will find a video on how to use the online Dash program, along with a lesson to use with Dash to practice math facts.This lesson is part of the Virginia K-12 Computer Science Pipeline which is partly funded through a GO Virginia grant in partnership with Chesapeake Public Schools, Loudoun County Public Schools, and the Loudoun Education Foundation.
Events in computer science are the triggers for making action happen, like ...
Events in computer science are the triggers for making action happen, like selecting the play button on any screen. Events in Scratch Jr. are represented by the yellow codes including: the green flag, clicking on a character, bump code and envelopes. The envelopes are the most advanced concept in Scratch Jr. and help with scene transitions and interactions between characters like pacing their conversations.
In this ELA/CS integration activity, students will discuss making good choices at ...
In this ELA/CS integration activity, students will discuss making good choices at school. They will read the story David Goes to School and observe what choices David makes throughout the school day. They will then learn about the Root Robot and practice coding it. For the second part of the activity, the students will code the robot to travel to positive playground choices.This lesson is part of the Virginia K-12 Computer Science Pipeline which is partly funded through a GO Virginia grant in partnership with Chesapeake Public Schools, Loudoun County Public Schools, and the Loudoun Education Foundation.
During this lesson, your students will be introduced to some foundational computer ...
During this lesson, your students will be introduced to some foundational computer science concepts of sequence, pattern recognition, loops and procedures. Unplugged activities are a way to reinforce CS concepts that are introduced in coding apps and puzzle games like LightBot, Code.org, Kodable, etc.
Students will use Scratch to create magnets that attract and repel. Students ...
Students will use Scratch to create magnets that attract and repel. Students must create Sprites that are magnets. Students must code the magnets to move (attract & repel). Students must use the ‘Text’ feature to explain how magnets attract and repel.This lesson is part of the Virginia K-12 Computer Science Pipeline which is partly funded through a GO Virginia grant in partnership with Chesapeake Public Schools, Loudoun County Public Schools, and the Loudoun Education Foundation.
In this unplugged lesson, students are introduced to how to code based ...
In this unplugged lesson, students are introduced to how to code based on coordinates. This lesson prepares students to venture into MakeCode or Minecraft Edu Coding. There are two versions of this lesson that include a special BrainPOP Moby Pixel Picture. This lesson is part of the Virginia K-12 Computer Science Pipeline which is partly funded through a GO Virginia grant in partnership with Chesapeake Public Schools, Loudoun County Public Schools, and the Loudoun Education Foundation.
In this unplugged lesson, students learn the importance of symbols on a ...
In this unplugged lesson, students learn the importance of symbols on a map. They begin by review cardinal directions as they code their way from symbol to symbol on the map. They conclude the lesson by creating a map of their own, complete with symbols!This lesson is part of the Virginia K-12 Computer Science Pipeline which is partly funded through a GO Virginia grant in partnership with Chesapeake Public Schools, Loudoun County Public Schools, and the Loudoun Education Foundation.
In this lesson, students will choose one NatiThis lesson is part of ...
In this lesson, students will choose one NatiThis lesson is part of the Virginia K-12 Computer Science Pipeline which is partly funded through a GO Virginia grant in partnership with Chesapeake Public Schools, Loudoun County Public Schools, and the Loudoun Education Foundation.
Students will create the life cycle of a plant using Scratch. Students ...
Students will create the life cycle of a plant using Scratch. Students must create Sprites that are parts of a plant in its various life cycle stages. Students must code the plant to grow. Students must use the ‘Text’ feature to label and explain their plant life cycle.This lesson is part of the Virginia K-12 Computer Science Pipeline which is partly funded through a GO Virginia grant in partnership with Chesapeake Public Schools, Loudoun County Public Schools, and the Loudoun Education Foundation.
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