Search Resources

13 Results

View
Selected filters:
  • VA.CS.4.1
Alien Travel Agency Scratch Project
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating

In this Scratch project, students will use what they learned about planets to code a solar system within Scratch.This lesson is part of the Virginia K-12 Computer Science Pipeline which is partly funded through a GO Virginia grant in partnership with Chesapeake Public Schools, Loudoun County Public Schools, and the Loudoun Education Foundation.

Subject:
Computer Science
Science
Material Type:
Lesson
Author:
Rebecca Gratz
Shawn DeLuca
Date Added:
01/15/2021
Conditionals with Cards
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating

This lesson is adapted from Code.org Course D Lesson 13.  Conditionals with cards is a lesson that goes over the computer science concept of “if else”.  This lesson expands on that idea and includes the probability of a condition being met. This lesson is part of the Virginia K-12 Computer Science Pipeline which is partly funded through a GO Virginia grant in partnership with Chesapeake Public Schools, Loudoun County Public Schools, and the Loudoun Education Foundation.

Subject:
Computer Science
Mathematics
Material Type:
Lesson
Author:
Rebecca Gratz
Shawn DeLuca
Date Added:
10/16/2020
Events in Scratch
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating

Events in computer science are the triggers for making action happen, like selecting the play button on any screen. Events in Scratch are represented by the yellow codes including: when flag clicked, when sprite clicked, when key pressed and broadcast. Broadcasting is the most advanced event in Scratch and helps with interactions between sprites like pacing their conversations or changing levels.

Subject:
Computer Science
Computing Systems
Material Type:
Unit of Study
Author:
Kim Wilkens
Date Added:
06/10/2020
Events in Scratch Jr.
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating

Events in computer science are the triggers for making action happen, like selecting the play button on any screen. Events in Scratch Jr. are represented by the yellow codes including: the green flag, clicking on a character, bump code and envelopes. The envelopes are the most advanced concept in Scratch Jr. and help with scene transitions and interactions between characters like pacing their conversations.

Subject:
Algorithms and Programming
Humanities
English
History/Social Sciences
World Languages
Material Type:
Unit of Study
Author:
Kim Wilkens
Date Added:
06/18/2020
Factoring Whole Numbers With Python
Conditional Remix & Share Permitted
CC BY-NC
Rating

In this lesson, students learn how to write a simple program to find all of the factors of any positive integer. The coding language is Python. Students learn the concept of an algorithm, as well as programming concepts such as variables, data types, and looping. The lesson also includes information on how the difficulty of factoring really large numbers is the basis of all modern online commerce. 

Subject:
Algorithms and Programming
Impacts of Computing
Number and Number Sense
Material Type:
Lesson Plan
Author:
Terry Hawthorne
Date Added:
07/02/2019
Game Design
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating

This project uses Google’s CS First Game Design Theme.  If you are new to CS First, follow this link for a getting started with CS First video series.  It includes 8 short videos and will guide the teacher through a simple activity they can complete as a student so they get a feel for what students will be doing. This lesson is part of the Virginia K-12 Computer Science Pipeline which is partly funded through a GO Virginia grant in partnership with Chesapeake Public Schools, Loudoun County Public Schools, and the Loudoun Education Foundation.

Subject:
Computer Science
Science
Material Type:
Lesson
Author:
Rebecca Gratz
Shawn DeLuca
Date Added:
10/16/2020
How to Use Bee-Bot
Unrestricted Use
CC BY
Rating

Set students up for programming success by creating a BeeBot anchor chart!These editable instructions will help students identify their role as planner or driver and set clear expectations of how Bee-Bot is used in computer programming. Tips:Introduce Bee-Bot whole classMake sure students understand the importance of the clear (x) button to erase the previous codealways press clear first to signal a new code (like how a capital letter signals the start of a new sentence) Plan the program in developmentally appropriate steps (some students program one step at a time, while others can program to the end goal)Turn the Bee-Bot off and use it as a game piece to write successful algorithmsHave students write their plan, or algorithm, on a whiteboard instead of using the cardsThe Bee-Bot emulator is perfect for guided practice!   

Subject:
Computer Science
Algorithms and Programming
Material Type:
Activity/Lab
Teaching/Learning Strategy
Author:
Kim Keith
Date Added:
12/14/2021
Human Robots to Teach Music
Unrestricted Use
CC BY
Rating

This is an unplugged activity in which students work in teams, "programming" a human-robot to find all the quarter notes. It can be used to teach/review music notes. The notes could be replaced with materials for any other subject to review math skills, history, even parts of sentences.

Subject:
Algorithms and Programming
Cross-Curricular
Music
Material Type:
Activity/Lab
Author:
Jude Raffeinner
Date Added:
08/31/2021
Introduction to Computer Science
Unrestricted Use
CC BY
Rating

Developed by the Science Museum of Western Virginia, this educator outline was written for an in-museum program that addresses computational thinking. Teachers and students in grades 3-4 will expand knowledge of computer science algorithms and programming content while working through the activities "Flossbot" and "Edison Bot Activity".

*Edison bots are used for the second activity.

Key concepts include:
computer science
coding
programming
binary
computer
robot
loop
bug/ debug

Subject:
Computer Science
Material Type:
Activity/Lab
Lesson
Author:
Science Museum of Western Virginia
Date Added:
06/22/2020
Intro to Procedures
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating

During this lesson, your students will be introduced to some foundational computer science concepts of sequence, pattern recognition, loops and procedures. Unplugged activities are a way to reinforce CS concepts that are introduced in coding apps and puzzle games like LightBot, Code.org, Kodable, etc.

Subject:
Computer Science
Material Type:
Activity/Lab
Lesson
Lesson Plan
Unit of Study
Author:
Kim Wilkens
Date Added:
06/22/2020
VA Trekkers & the Five Regions of Virginia (Scratch Project)
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating

Students will research each of the five regions of Virginia. They will find key facts that define each region and design a Scratch program to guide the VA Trekkers through an interactive map of Virginia. As the Trekkers travel through the map, the students will code their sprite to share essential information about each region.This lesson is part of the Virginia K-12 Computer Science Pipeline which is partly funded through a GO Virginia grant in partnership with Chesapeake Public Schools, Loudoun County Public Schools, and the Loudoun Education Foundation.  

Subject:
Computer Science
English
Social Sciences
Virginia History
Material Type:
Lesson
Author:
Rebecca Gratz
Shawn DeLuca
Date Added:
10/16/2020