
These slides contain the vocabulary from the Virginia Department of Education
- Subject:
- Algorithms and Programming
- Material Type:
- Lecture Notes
- Author:
- Erika Coble
- Date Added:
- 06/26/2022
These slides contain the vocabulary from the Virginia Department of Education
Students will collaborate with a partner to create algorithms for classroom routines. They will create an illustrated anchor chart for all of the class to follow these algorithms.
This is a unit plan to teach computational thinking in the primary grades.
This is a list of basic vocabulary with definitions and/or examples that will be used in elementary classrooms K-5 when teaching the concepts of algorithms and programming.
Students will be introduced to the term algorithm while reading the story of Humpty Dumpty. Students will develop an algorithm or step by step sequence of instructions for putting Humpty Dumpty back together again.
Students will love and enjoy this lesson based from the popular book, If You Give a Mouse a Cookie by Laura Numeroff . Within this lesson, students learn the concept of sequencing and will practice this process as they practice arranging the events of the story in sequential order. Students will also practice their ability to retell a story.
This lesson can be taught during a science lesson, as it relates to Science K.7b. It also relates to other core curriculum (English K.8e beginning, middle, and end; Science K.1 observing and investigating; Math K.13 patterns; K.9 patterns in nature; History K.1c sequencing events) and could be modified and integrated there, as well.
Students will program the teacher (robot) to make a peanut butter and jelly sandwich. This will provide an opportunity for students to learn that robots (and computers) need to follow very specific instructions to work correctly. This lesson could then be extended into letting the students try to create algorithms for daily classroom routines or any other step by step process.
Students will be introduced to computer science words in conjunction with similar standards already taught in English SOLs. They will see how actions in a plot are similar to events in a code and how cause and effect is similar to events that trigger actions. Prewriting will take place as they create a plan and codes for an Ozobot maze.
Students will love and enjoy this lesson based from the popular book, Bad Kitty by Nick Bruel. Within this lesson, students learn the concept of sequencing and storyboards. They will learn the importance of a storyboard by looking at the example in Bad Kitty. Students will show their understanding as they create their own storyboard about an animal of their choice.