Events in Scratch

Events in Scratch

Overview

CS concepts covered

 sequencing, programming, storyboarding, debugging, events, terminology, conditions

What students will do

  • They will work with their peers to figure out the events in the CS unplugged activity

  • They will practice using Events in Scratch

  • They will create a storyboard to plan for a cross-curricular project 

  • They will program their storyboard and bring it to life with event code

What students will figure out

  • Different ways to use events to trigger action on the screen

  • That the sequence of events is important

  • That they can demonstrate their learning in another subject area by creating tech

CS Integration Extensions

One of the most exciting things about learning a CS concept like events in a tool like Scratch is the possibility for students to use their newfound skill to share their learning in another subject. The possibilities are endless, but here are a few CS integration projects your students will be ready to do after this lesson:

Lesson at a Glance

Part

Duration

Lesson Summary

Materials

1

15-30 min

CS Unplugged: Events Unplugged

Students “act out” the coded events provided.

4 envelopes with printed instructions inside

2

30-45  min

Events in Scratch

Students recreate the Part 1 unplugged activity in Scratch to reinforce events concepts.

Scratch can be used online or downloaded.

 

If you are using online, your students will need accounts to save their project. You can create an educator account and set up class(es) for your students to join.

 

Materials 

per student/pair

per group

per class

  • Scratch downloaded or student accounts created for online access through an educator account

  • Tablet/computer

  • scrap of paper

  • Instructions for 4 characters from Character sheet

  • 4 envelopes

  • Computer display

 

 

Materials preparation 

Part 1

  • Print out instructions for 4 characters from the Character Sheet and cut out each instruction

  • Place instructions into 4 different envelopes

    • Write PURPLE on one envelope and put character 1’s instructions inside

    • Write ORANGE on another envelope and put character 2’s instructions inside

    • Write GREEN on another envelope and put character 3’s instructions inside

    • Put character 4’s instructions in final envelope

Part 2

  • Make sure Scratch is either installed or you/your students create accounts through an educator account in order for students to be able to save their work. For this lesson, saving is not necessary, but for future projects, you will want students to be able to save their work. Watch Scratch Desktop vs. Online video for more information.

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