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Internet Safety

To make the most of the Internet, learners need to be prepared to make smart decisions. This collection includes resources to support teaching the fundamentals of digital citizenship and safety so they can explore the online world with confidence.

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90 Seconds to Integration--Wordle
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CC BY-NC
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Wordle is a great word game. How can you use it in your classroom? In 90 seconds learn how to play the game, options for class play and competition and creating your own both digital and hard copy. ISTE Technology Stanrdards for Educators:  2.1 Learner; 2.4 Collaborator; 2.5 Designer

Subject:
Professional Learning
Material Type:
Visual Media
Author:
#GoOpenVA Administrator
Chad Fisher
Julie Kuzma
Date Added:
02/22/2022
ACSE Region III - Cybersecurity
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Students will weigh the advantages of cybersecurity in protecting individuals and systems against potential disadvantages of the over-restriction of content and delivery.Students will communicate, verbally and in writing, the advantages or disadvantages of cybersecurity.

Subject:
Cybersecurity
English
Family and Consumer Sciences
Material Type:
Lesson Plan
Author:
Leigh-Ann Crim
Acse Grant
Date Added:
02/12/2022
ACSE Region III - Get a Job! Computer Science and Persuasive Messaging
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Get a Job! Students will use their persuasive messaging skills to research and promote various computer science fields in the unit.

Subject:
Communication and Multimodal Literacy
Computer Science
Cybersecurity
Research
Material Type:
Lesson Plan
Author:
Nathan Sekinger
Acse Grant
E. Grimstead
Date Added:
02/12/2022
ASCE Region III - Perfect Password
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This performance task is designed for third grade and up to teach the importance of using strong passwords.  This would be helpful to use at the beginning of the year to review password safety with upper elementary school students to refresh their memory.  This includes an instructional slide show and a student handout.

Subject:
Computer Science
Cybersecurity
Government and Civics
Material Type:
Lesson
Author:
Yvonne Richard
Acse Grant
Lindsay Sutton
Jessica Sheidy
Laura Michaels
Date Added:
02/12/2022
The Achievery
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CC BY-NC-ND
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A FREE online platform created by AT&T in collaboration with Warner Bros. to help connect K-12 students to a new world of digital learning through stories that spark curiosity and content that entertains and teaches. Designed by education experts, The Achievery offers 7 subject-categories and over 500 videos, including clips from some of the most popular movies and shows, all paired with learning activities that can be accessed from everywhere they are - at home, in the classroom, and in their communities. Whether you are an educator looking for innovative ways to teach and plan your lessons, a parent or caregiver interested in finding additional resources for your children, or a motivated student in search of new challenges and opportunities to improve, you can find the best experience for you.

Subject:
Cross-Curricular
Material Type:
Activity/Lab
Lesson Plan
Provider:
Virginia Internet Safety Advisory Council
Provider Set:
2024
Date Added:
03/15/2024
Agricultural Cyberbiosecurity: Cyberbiosecurity
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With digitization, we see biosecurity, cybersecurity, and physical security begin to overlap. This overlap started a new discipline, cyberbiosecurity. This resource is part of the Agricultural Cyberbiosecurity Education Resource Collection that contains resources for formal and non-formal agricultural educators working with middle school aged youth. Published as Open Educational Resources, all resources are provided in durable (pdf) and customizable (MS Word) formats. They are hosted on  GoOpenVA in a unique resource collection, Ag Cybersecurity Virginia Tech, at https://goopenva.org/curated-collections/143 and on on Virginia Tech’s stable repository, VTechWorks at https://doi.org/10.21061/cyberbiosecurity

Subject:
Agricultural Education
Computing Systems
Cybersecurity
Data and Analysis
Health and Medical Sciences
STEM/STEAM
Material Type:
Reading
Author:
Ag Cybersecurity Virginia (VT)
Date Added:
05/03/2023
Atbash Cipher
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This cipher was invented for the Hebrew alphabet, but it can work with any alphabet.  Many people believe it was used in the Bible and is older than Hieroglyphics! It was later adopted by other cultures, such as the Greeks and Romans, and used to encode messages in their respective languages. This lesson leads students the basics of cryptography.

Subject:
American History
Computer Science
Cybersecurity
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
11/30/2023
Being Tech-Smart
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CC BY-NC-ND
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Provides a facilitator's guide, fact sheets, handouts, scenarios, and other resources for educators to help middle school and high school youth consider digital technology use, online safety, and mental and emotional health.

Subject:
Cross-Curricular
Material Type:
Lesson
Teaching/Learning Strategy
Visual Media
Provider:
Virginia Internet Safety Advisory Council
Provider Set:
2024
Date Added:
03/15/2024
Being a Good Digital Citizen! An Online Safety Presentation for Children in Grades 3-5
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"This is an assembly-style personal safety
presentation for children in grades 3|4|5
featuring the NetSmartzKids characters.
Kids will learn about the four NetSmartz
rules with a live presenter who engages
them through discussion, quizzes and
animated videos."

Subject:
Cross-Curricular
Material Type:
Lesson Plan
Provider:
Virginia Internet Safety Advisory Council
Provider Set:
2024
Date Added:
03/15/2024
Berkman Klein Center for Internet & Society at Harvard University: Digital Citizenship Resource Platform
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The Digital Citizenship+ (Plus) Resource Platform (DCPR) (previously called the Digital Literacy Resource Platform (DLRP)) is an evolving collection of learning experiences, visualizations, and other educational resources (collectively referred to as “tools”) designed and maintained by the Youth and Media team at the Berkman Klein Center for Internet & Society at Harvard University. You can you use the DCRP to learn about different areas of youth’s (ages 11-18) digitally connected life, including:

(1) Artificial Intelligence (AI), (2) Civic and Political Engagement, (3) Computational Thinking, (4) Content Production, (5) Context, (6) Data, (7) Digital Access, (8) Digital Economy, (9) Digital (Literacy), (10) Identity Exploration and Formation, (11) Information Quality, (12) Law, (13) Media (Literacy), (14) Positive/Respectful Behavior, (15) Privacy and Reputation, (16) Safety and Well-being, and (17) Security.

These tools aim to empower you with knowledge about connected learning environments and other parts of the digital world so you can make the choices that are right for you. If you are responsible for educating others, these tools can also support you as you teach, parent, or fill other valuable guidance roles. Our goal is to promote the co-creation of trustworthy and supportive digital spaces for all of us.

Subject:
Cross-Curricular
Material Type:
Activity/Lab
Lesson Plan
Provider:
Virginia Internet Safety Advisory Council
Provider Set:
2024
Date Added:
03/15/2024
Blue Campaign: One Voice. One Mission. End Human Trafficking
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CC BY-NC-ND
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Community leaders educate those around them about a variety of issues and topics, including human trafficking. They may be a trusted adult for a young person, a moral authority in a congregation, or have the ability to empower their peers to learn to recognize and report human trafficking. Regardless of their specific role, their leadership positions them to educate and influence others. Below are several resources that can be used to start conversations and raise awareness of trafficking within communities across the country.

Subject:
Cross-Curricular
Material Type:
Student Guide
Provider:
Virginia Internet Safety Advisory Council
Provider Set:
2024
Date Added:
03/15/2024
Building Passwords
Unrestricted Use
Public Domain
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This is an unplugged worksheet activity to walk students through the process of building strong, easy to remember, passwords.

Subject:
Cybersecurity
Material Type:
Activity/Lab
Homework/Assignment
Author:
Jude Raffeinner
Date Added:
01/28/2022
C&C Curriculum Overview
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CC BY-NC-ND
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Free C&C resources include in-class lesson plans, plug-n-play slides, learning videos, visual aids, and a professional development course for teachers. They were developed on a nonprofit basis with input from independent educators, academic copyright experts, and online civil liberties advocates.

Subject:
Cross-Curricular
Material Type:
Visual Media
Provider:
Virginia Internet Safety Advisory Council
Provider Set:
2024
Date Added:
03/15/2024
C&C Presenter Instructions-Elementary
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These materials aim to provide accessible and practical information about copyright – its protections, its limitations, and its role in encouraging creativity. Rather than just emphasizing what copyright prohibits, the goal here is to offer useful and positive information about what copyright allows and how students can successfully navigate and rely on copyright in their own roles as creators.

Subject:
Cross-Curricular
Material Type:
Visual Media
Provider:
Virginia Internet Safety Advisory Council
Provider Set:
2024
Date Added:
03/15/2024
C.S. 7.6 Baamboozle Game on Digital and Physical Security
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CC BY
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This is game designed on Baamboozle.com that is based on the Computer Science standard 7.6 in Cybersecurity where users must answer questions to distinguish the difference between a physical and a digital security measures.

Subject:
Computer Science
Cybersecurity
Material Type:
Game
Visual Media
Author:
Dana Smith
Date Added:
12/26/2021