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This video introduces the transformations we'll be using in the rest of this lesson.

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Computer Science
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Disney Pixar
07/07/2022
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How do we keep track of how many robots we've made?

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07/07/2022
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Before building characters you need to define individual shapes using objects.

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Disney Pixar
07/07/2022
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Now we attach our particle to a spring.

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07/07/2022
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First let's think about how to rotate some really simple points such as (0,0) and (1,0)

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Disney Pixar
07/07/2022
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First we'll use the slope intercept form of a line to define each frame along a straight line.

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07/07/2022
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First let's look at ray tracing in 2D using a simple example.

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Disney Pixar
07/07/2022
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First you'll connect shapes together using joints that rotate.

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Disney Pixar
07/07/2022
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First we need to make sure we understand exactly what happens in the split & average steps.

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07/07/2022
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Let's start by drawing every frame, one by one...

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07/07/2022
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Find out how we can make curved lines using straight ones using the string art construction.

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07/07/2022
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What happens if the director changes their mind and asks for two headed robots?

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07/07/2022
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First we'll review weighted averages of two points and extend the idea to three points. Practice weighted averages of two points in Environment Modeling if you haven't seen it before.

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07/07/2022
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How can we calculate a weighted average between two points? (pssst. This video is super important).

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07/07/2022
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Introduction to the basics of ray tracing.

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07/07/2022
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Now we add a horizontal component to our system.

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07/07/2022
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Next lets build a diagram that break rotation into smaller parts. The next exercise will give us a chance to build our understanding of this diagram.

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Let's look more closely at how light behaves when it strikes an object. We'll cover diffuse and specular surface responses.

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07/07/2022
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Connecting key poses with straight lines is called linear interpolation.

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Disney Pixar
07/07/2022
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Explore how midpoints are used to describe the "string art construction.".

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