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Design Step 2: Research the Problem
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Educational Use
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Through Internet research, patent research, standards and codes research, user interviews (if possible) and other techniques (idea web, reverse engineering), students further develop the context for their design challenge. In subsequent activities, the design teams use this body of knowledge about the problem to generate product design ideas. (Note: Conduct this activity in the context of a design project that students are working on, which could be a challenge determined by the teacher, brainstormed with the class, or the example project challenge provided [to design a prosthetic arm that can perform a mechanical function]. This activity is Step 2 in a series of six that guide students through the engineering design loop.)

Subject:
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Denise W. Carlson
Lauren Cooper
Malinda Schaefer Zarske
Date Added:
09/18/2014
#GoOpenVA User Guide V2.0
Conditional Remix & Share Permitted
CC BY-NC
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The Introduction to OER: #GoOpenVA User Guide is available for download as a Word document. This companion document to the Virtual Virginia course "Introduction to OER" can act as a handy reference for those who have taken this course.

Subject:
Cross-Curricular
Material Type:
Reading
Date Added:
06/11/2020