We will explore images that pertain to the emergence of Japan as a modern state. We will focus on images that depict Japan as it comes into contact with the rest of the world after its long and deep isolation during the feudal period. We will also cover city planning of Tokyo that took place after WWII, and such topics as the 1964 Tokyo Olympics.
Join me for a hands-on ride through the fundamentals of electronics and acoustics and the process of loudspeaker design and construction. We will learn about the engineering and art involved throughout music/movie recording and playback, the design and application of everything from microphones to DACs, amplifiers, and speakers. With the aid of computer assisted audio measuring equipment at the MIT Edgerton Center, we will analyze the frequency response and distortion of speaker drivers, and understand their effect on what we hear. Then we design our own speakers—driver selection, crossover networks, and enclosure design—and build them in class!
MIT Lincoln Laboratory offers this 3-week course in the design, fabrication, and test of a laptop-based radar sensor capable of measuring Doppler, range, and forming synthetic aperture radar (SAR) images. You do not have to be a radar engineer but it helps if you are interested in any of the following; electronics, amateur radio, physics, or electromagnetics.
The Chandra Astrophysics Institute (CAI) is an opportunity for students in grades 9-11 from a wide range of academic backgrounds to train for and undertake astronomy projects. The students are mentored by MIT scientists and use observations from the Chandra X-Ray space telescope.
This first course in the physics curriculum introduces classical mechanics. Historically, a set of core concepts—space, time, mass, force, momentum, torque, and angular momentum—were introduced in classical mechanics in order to solve the most famous physics problem, the motion of the planets.
Welcome to 2.007! This course is a first subject in engineering design. With your help, this course will be a great learning experience exposing you to interesting material, challenging you to think deeply, and providing skills useful in professional practice. A major element of the course is design of a robot to participate in a challenge that changes from year to year. This year, the theme is cleaning up the planet as inspired by the movie Wall-E.
This class is a multidisciplinary introduction to pharmacology, neurotransmitters, drug mechanisms, and brain diseases from addiction to schizophrenia.
EDICS, or Engineering Design Instructional Computer System, is an interactive multimedia program started in 1981, which consists of three chapters on bearings, rotors and cylinders, lets students with little background in engineering learn about procedures on a computer with text, graphics, animation, sound and diagrams.
Fundamentals of Biology focuses on the basic principles of biochemistry, molecular biology, genetics, and recombinant DNA. These principles are necessary to understanding the basic mechanisms of life and anchor the biological knowledge that is required to understand many of the challenges in everyday life, from human health and disease to loss of biodiversity and environmental quality.
The Girls Who Build Cameras workshop for high school girls is a one-day, hands-on introduction to camera physics and technology (i.e. how Instagram works!) at the MIT Lincoln Laboratory Beaverworks Center. The workshop includes tearing down old dSLR cameras, building a Raspberry Pi camera, and designing Instagram filters and Photoshop tools. Participants also get to listen to keynote speakers from the camera technology industry, including Kris Clark who engineers space cameras for NASA and MIT Lincoln Laboratory, and Uyanga Tsedev who creates imaging probes to help surgeons find tumors at MIT
The Girls Who Build: Make Your Own Wearables workshop for high school girls is an introduction to computer science, electrical and mechanical engineering through wearable technology. The workshop, developed by MIT Lincoln Laboratory, consists of two major hands-on projects in manufacturing and wearable electronics. These include 3D printing jewelry and laser cutting a purse, as well as programming LEDs to light up when walking. Participants learn the design process, 3D computer modeling, and machine shop tools, in addition to writing code and building a circuit.
In this class, students learn about physics principles by examining the physics responsible for producing music with electronic stringed instruments, while building, testing, and playing their own electric guitar. Students will design their own guitar bodies, construct their own pick-ups, assemble their own guitars, tune them using a chromatic tuner, and use them to play a simple song. While the instructions here give enough detail that an independent learner could construct their own guitar, please note that this activity should only be attempted with proper adult supervision, whether at home or at school.
This class introduces the student to the use of small telescopes, either for formal research or as a hobby.
Highlights of Calculus is a series of short videos that introduces the basics of calculus—how it works and why it is important. The intended audience is high school students, college students, or anyone who might need help understanding the subject.
Subject studies how and why machines work, how they are conceived, how they are developed (drawn), and how they are utilized. Students learn from the hands-on experiences of taking things apart mentally and physically, drawing (sketching, 3D CAD) what they envision and observe, taking occasional field trips, and completing an individual term project (concept, creation, and presentation). Emphasis on understanding the physics and history of machines.
This course samples the wide variety of bioengineering options for students who plan to major in one of the undergraduate Engineering degree programs. The beginning lectures describe the science basis for bioengineering with particular emphasis on molecular cell biology and systems biology.
This is a fast-paced introductory course to the C++ programming language. It is intended for those with little programming background, though prior programming experience will make it easier, and those with previous experience will still learn C++-specific constructs and concepts.
Thought, learning, perception, reasoning, and language are all cognitive abilities powered by the soft squishy gray stuff inside our skulls. After a quick-and-dirty introduction to neurons and the brain, we'll examine several aspects of human cognition and look at the neurophysiology that underlies them. We'll also discuss methods used to study these areas, read some current research, and navigate the wilds of the science library.
This course investigates the uses and boundaries of fiction in a range of novels and narrative styles--traditional and innovative, western and nonwestern--and raises questions about the pleasures and meanings of verbal texts in different cultures, times, and forms. Toward the end of the term, we will be particularly concerned with the relationship between art and war in a diverse selection of works.
This course is an introduction to software engineering, using the Java™ programming language. It covers concepts useful to 6.005. Students will learn the fundamentals of Java. The focus is on developing high quality, working software that solves real problems.