Introduction to Binary Code
(View Complete Item Description)Overview: Students will learn to read and write binary code.
Material Type: Activity/Lab
Overview: Students will learn to read and write binary code.
Material Type: Activity/Lab
Students will be introduced to the computer science concept of sequencing.
Material Type: Activity/Lab
This performance task is a computer science (CS) integration project where your students will take you on a virtual field trip. It can be to a museum, a historical site, a modern destination, a book, a planet or really anywhere. Along the way, they will incorporate CS concepts into their projects including sequences, conditionals, and events to add interactivity. This is a great project for students to share their research and learning from a wide variety of subject areas like social studies, language arts, world languages, history, etc. This unit includes 5th grade standards for the Virginia CS Standards of Learning, but it can easily be adapted for younger and older students. The latest resources for this project can be found at https://sites.google.com/virginia.edu/virtualfieldtrip/resources.
Material Type: Activity/Lab, Lesson Plan
One of the fundamental computer science concepts is that everything we do on a computer is really just turning binary digits on and off. Even though this sounds simple, it can be a concept that is hard to wrap one's head around. This activity brings the binary concept to reality through the creation of binary bracelets or bookmarks.
Material Type: Activity/Lab
The units and lessons in the Charlottesville Computer Science Community group on #GoOpenVA should reflect these guiding principles.
Material Type: Teaching/Learning Strategy
Events in computer science are the triggers for making action happen, like selecting the play button on any screen. Events in Scratch are represented by the yellow codes including: when flag clicked, when sprite clicked, when key pressed and broadcast. Broadcasting is the most advanced event in Scratch and helps with interactions between sprites like pacing their conversations or changing levels.
Material Type: Unit of Study
Events in computer science are the triggers for making action happen, like selecting the play button on any screen. Events in Scratch Jr. are represented by the yellow codes including: the green flag, clicking on a character, bump code and envelopes. The envelopes are the most advanced concept in Scratch Jr. and help with scene transitions and interactions between characters like pacing their conversations.
Material Type: Unit of Study
In this lesson, students will code a robot to move on a grid toward certain objectives.
Material Type: Activity/Lab
Using the book How to Code a Sandcastle by Josh Funk to introduce coding, some essential vocabulary, and using a coding mat to have students orally and with their white boards and markers try to code a robot.
Material Type: Lesson Plan
piggy backing on lesson number 1, this allows students the opportunity to try to record their code with arrows, paying close attention to the sequence.
Material Type: Lesson
In this unplugged lesson, students will be introduced to the computer science concepts of loops as Ruby begins her journey to find the five gems. Students will then participate in fun, engaging, and active unplugged activities to further explore loops.
Material Type: Activity/Lab
Lesson Overview In this unplugged lesson, students will be introduced to Ruby, a little girl who goes on a big adventure while learning about computer science concepts. They will then learn about algorithms and the importance of sequence through a variety of activities.
Material Type: Activity/Lab
In this 30 to 45 minute lesson, students use Code.org's Artist Lab or Artist Lab (Pre Reader) to develop an understanding of Loops and practice their use in Computer programming.
Material Type: Activity/Lab
Students use Code.org Lesson 5: Debugging found HERE to work through individual activities in which they must find the issues with the code and correct them.
Material Type: Homework/Assignment
Students will practice writing out code in a step-by-step manner and get familiar with debugging.
Material Type: Lesson
Students are practicing using Scratch programming to program microbit sensors to continually read temperature. Doing this will familiarize students with the Scratch programming software to program TDS and Temperature sensors for the fishtank in the hallway.
Material Type: Lesson Plan
A cureated list race and gender equity resources for teaching and learning.
Material Type: Teaching/Learning Strategy
Every day our privacy is at risk with data being collected about us as we share and live more of our lives online. For this activity, you will explore how you do and do not protect your privacy online and then create a security avatar to help you battle for your privacy.
Material Type: Activity/Lab
In this lesson, students will make a guess about how to code a particular type of triangle and then test their code out. Coding a shape really helps visualize what makes it possible.
Material Type: Activity/Lab
During this unit, students will take you on a virtual field trip through one of the regions of Virginia. Along the way, they will use CS concepts like events to switch scences and sprites and sensing (conditions) to add interactivity.
Material Type: Lesson