Introduction to Binary Code
(View Complete Item Description)Overview: Students will learn to read and write binary code.
Material Type: Activity/Lab
Overview: Students will learn to read and write binary code.
Material Type: Activity/Lab
Students will be introduced to the computer science concept of sequencing.
Material Type: Activity/Lab
This performance task is a computer science (CS) integration project where your students will take you on a virtual field trip. It can be to a museum, a historical site, a modern destination, a book, a planet or really anywhere. Along the way, they will incorporate CS concepts into their projects including sequences, conditionals, and events to add interactivity. This is a great project for students to share their research and learning from a wide variety of subject areas like social studies, language arts, world languages, history, etc. This unit includes 5th grade standards for the Virginia CS Standards of Learning, but it can easily be adapted for younger and older students. The latest resources for this project can be found at https://sites.google.com/virginia.edu/virtualfieldtrip/resources.
Material Type: Activity/Lab, Lesson Plan
During this unit, students will take you on a virtual field trip through one of the regions of Virginia. Along the way, they will use CS concepts like events to switch scences and sprites and sensing (conditions) to add interactivity.
Material Type: Lesson
A cureated list race and gender equity resources for teaching and learning.
Material Type: Teaching/Learning Strategy
During this lesson, your students will be introduced to some foundational computer science concepts of sequence, pattern recognition, loops and procedures. Unplugged activities are a way to reinforce CS concepts that are introduced in coding apps and puzzle games like LightBot, Code.org, Kodable, etc.
Material Type: Activity/Lab, Lesson, Lesson Plan, Unit of Study
In this lesson, students will code a robot to move on a grid toward certain objectives.
Material Type: Activity/Lab
This is an outline for a lesson that takes place over two approximately 50 minute class periods, during virtual learning. The timing could easily be adapted to work with in person learning. This lesson gets students familiar with the kinds of projects that are available in Scratch, and on the second day gets them looking inside the code and trying to remix some projects that they liked from their review the day before. This is laying the groundwork for the students to create their own Scratch project or game in part 2 of this lesson sequence, which they will use in their language arts class to demonstrate their ability to create a persuasive argument.
Material Type: Activity/Lab
Using the book How to Code a Sandcastle by Josh Funk to introduce coding, some essential vocabulary, and using a coding mat to have students orally and with their white boards and markers try to code a robot.
Material Type: Lesson Plan
In this unplugged lesson, students will be introduced to the computer science concepts of loops as Ruby begins her journey to find the five gems. Students will then participate in fun, engaging, and active unplugged activities to further explore loops.
Material Type: Activity/Lab
Lesson Overview In this unplugged lesson, students will be introduced to Ruby, a little girl who goes on a big adventure while learning about computer science concepts. They will then learn about algorithms and the importance of sequence through a variety of activities.
Material Type: Activity/Lab
In this 30 to 45 minute lesson, students use Code.org's Artist Lab or Artist Lab (Pre Reader) to develop an understanding of Loops and practice their use in Computer programming.
Material Type: Activity/Lab
After watching the introduction video, the students will use Artist Lab on Code.org to remix This Project, and complete a square.Students will realize they have to be very specific with their code to get the square exactly right.After students get the Artist to complete the square they can create their own sequence HERE.Students will then have the artist draw a rectangle. Students can add any extras they want such as brush color and design.
Material Type: Activity/Lab
Students use Code.org Lesson 5: Debugging found HERE to work through individual activities in which they must find the issues with the code and correct them.
Material Type: Homework/Assignment
In this lesson students will relate the concept of algorithms back to everyday real-life activities by planting a seed.
Material Type: Lesson
Students are practicing using Scratch programming to program microbit sensors to continually read temperature. Doing this will familiarize students with the Scratch programming software to program TDS and Temperature sensors for the fishtank in the hallway.
Material Type: Lesson Plan
The units and lessons in the Charlottesville Computer Science Community group on #GoOpenVA should reflect these guiding principles.
Material Type: Teaching/Learning Strategy
Events in computer science are the triggers for making action happen, like selecting the play button on any screen. Events in Scratch are represented by the yellow codes including: when flag clicked, when sprite clicked, when key pressed and broadcast. Broadcasting is the most advanced event in Scratch and helps with interactions between sprites like pacing their conversations or changing levels.
Material Type: Unit of Study
Every day our privacy is at risk with data being collected about us as we share and live more of our lives online. For this activity, you will explore how you do and do not protect your privacy online and then create a security avatar to help you battle for your privacy.
Material Type: Activity/Lab
In this lesson, students will make a guess about how to code a particular type of triangle and then test their code out. Coding a shape really helps visualize what makes it possible.
Material Type: Activity/Lab