Students as Art Gallery Curators. Students can collect images of art work on …
Students as Art Gallery Curators. Students can collect images of art work on sites approved by the teacher, which adhere to copyright and acceptable use guidelines. Images can be collected based on a theme identified by the student, or by the teacher based on lesson/unit objectives. Students can upload images and identifying information to a digital gallery for viewing by classmates, parents, and other community members or partners.
Virtual Art Discussions. Students can respond to a style or collection of artwork …
Virtual Art Discussions. Students can respond to a style or collection of artwork using discussion tools in the school’s Learning Management System (LMS).
Virtual Field Trips. The teacher will facilitate a virtual field trip with a …
Virtual Field Trips. The teacher will facilitate a virtual field trip with a museum or using other reputable interactive online art or culture experience.
Digital Portfolio Slide Deck of Personal Artwork Series. Students can use digital presentation …
Digital Portfolio Slide Deck of Personal Artwork Series. Students can use digital presentation software to share the process and result of a series of original works of art.
Students use appropriate technology to enrich understanding of music, musicians and composers …
Students use appropriate technology to enrich understanding of music, musicians and composers of music literature being studied. Students can create a research product such as write program notes or create a podcast.
Multimedia Artist Statements. Middle School students have learned a variety of methods for …
Multimedia Artist Statements. Middle School students have learned a variety of methods for communication and when given a choice of format for personal expression can demonstrate their knowledge effectively. Students can present artist statements in the form of writing, audio recording, video recording, presentation, and more, allowing students flexibility and choice in expressing what they learned and what they did in the creation of an art project.
Students identify a specific advocacy message regarding music programs. Students create or …
Students identify a specific advocacy message regarding music programs. Students create or remix a short video/audio clip to support that advocacy message. Examples may include “Join Music” “Come To Our Concert,” and “Why Music?”
Using a digital recording platform, create a short video or audio recording …
Using a digital recording platform, create a short video or audio recording to send to a neighboring school of something students have been working on. Issue a challenge to the other school to send a video or audio recording in return. Students provide feedback to others, and practice performance and audience etiquette on a digital platform.
Personalize Learning with Video Demonstrations of Art Techniques. Video clips of art techniques …
Personalize Learning with Video Demonstrations of Art Techniques. Video clips of art techniques covered in class allow students to pause, repeat, and access content on demand as needed for review, remediation, make-up work, and/or enrichment.
Using teacher-suggested resources, students will select music from appropriate and credible digital …
Using teacher-suggested resources, students will select music from appropriate and credible digital sources to plan a concert for a performing ensemble.
Students actively listen to a practice or performance track to practice and …
Students actively listen to a practice or performance track to practice and improve their individual part. Students are able to listen and learn the various sections of the song, and develop a deeper understanding for how their individual part fits into the larger ensemble sound. Practice and performance tracks can be stored on a students’ learning management system for student practice.
Share Art Knowledge with Short Video Commercials. Student artists can use short video …
Share Art Knowledge with Short Video Commercials. Student artists can use short video “commercials” to create and share messages about topics of interest related to course content, art advocacy, to highlight student artwork, or advertise student art exhibitions.
Think Critically about Art using Digital Discussions. Students develop critical thinking skills by …
Think Critically about Art using Digital Discussions. Students develop critical thinking skills by engaging with artistic works and in describing, analyzing, interpreting, and evaluating works of self and others.
Engage with Global Arts and Cultural Connections using Interactive Digital Experiences. Interactive digital …
Engage with Global Arts and Cultural Connections using Interactive Digital Experiences. Interactive digital arts and cultural experiences allow students to examine and explore a variety of artistic and cultural perspectives on art, artmaking, and art exhibition. Virtual exhibitions from around the world can be explored on museum websites as virtual tours and virtual galleries.
Students use video/audio recording software to review and critique the performance and …
Students use video/audio recording software to review and critique the performance and practice of their peers. Students provide feedback to one another, building community while demonstrating an understanding of music performance, technique, terminology, and technology.
Students explore copyright and intellectual property standards as they relate to music, …
Students explore copyright and intellectual property standards as they relate to music, music technology, and digital citizenship. Students research copyright laws, investigate the trends of copyright throughout history, and make connections to how copyright laws impact music as a creator, performer and consumer. Students can also collaborate to propose their own “Copyright Act'' for the future based on current trends and predictions for future technology.
Students exercise creative thinking skills including, but not limited to, identifying and …
Students exercise creative thinking skills including, but not limited to, identifying and testing solutions, developing multiple solutions to problems, and participating in an interactive design process through the use of music applications. Students will create and explore interactive experiences designed to facilitate learning in a game-like environment.
Tracking Self-Assessment Over Time. Students use interactive digital tools to document progress over …
Tracking Self-Assessment Over Time. Students use interactive digital tools to document progress over time. A common rubric can be used for self-assessment and reflection, based on teacher-established criteria and/or personal learning goals set by the student.
No restrictions on your remixing, redistributing, or making derivative works. Give credit to the author, as required.
Your remixing, redistributing, or making derivatives works comes with some restrictions, including how it is shared.
Your redistributing comes with some restrictions. Do not remix or make derivative works.
Most restrictive license type. Prohibits most uses, sharing, and any changes.
Copyrighted materials, available under Fair Use and the TEACH Act for US-based educators, or other custom arrangements. Go to the resource provider to see their individual restrictions.