Students explore copyright and intellectual property standards as they relate to music, …
Students explore copyright and intellectual property standards as they relate to music, music technology, and digital citizenship. Students will identify and apply their knowledge of copyright law and licensure to select appropriate licenses for an original work. Students then analyze copyrighted material and understand how to obtain appropriate permission to use the material.
Students use appropriate technology to enrich understanding of music, musicians and composers …
Students use appropriate technology to enrich understanding of music, musicians and composers of music literature being studied. Students can create a research product such as write program notes or create a podcast.
Students identify a specific advocacy message regarding music programs. Students create or …
Students identify a specific advocacy message regarding music programs. Students create or remix a short video/audio clip to support that advocacy message. Examples may include “Join Music” “Come To Our Concert,” and “Why Music?”
Using a digital recording platform, create a short video or audio recording …
Using a digital recording platform, create a short video or audio recording to send to a neighboring school of something students have been working on. Issue a challenge to the other school to send a video or audio recording in return. Students provide feedback to others, and practice performance and audience etiquette on a digital platform.
This game provides accountability and some fun when it comes to rehearsing …
This game provides accountability and some fun when it comes to rehearsing your ensemble. Using a digital whiteboard or slidedeck, create a Battleship board game that represents each instrument group (can be applied to Band, Orchestra or Choir). Students then take turns “firing” at different sections. Teachers and students are encouraged to provide feedback to sections after each “hit” or “miss” to encourage growth and improvement.
Using teacher-suggested resources, students will select music from appropriate and credible digital …
Using teacher-suggested resources, students will select music from appropriate and credible digital sources to plan a concert for a performing ensemble.
Students actively listen to a practice or performance track to practice and …
Students actively listen to a practice or performance track to practice and improve their individual part. Students are able to listen and learn the various sections of the song, and develop a deeper understanding for how their individual part fits into the larger ensemble sound. Practice and performance tracks can be stored on a students’ learning management system for student practice.
Students use video/audio recording software to review and critique the performance and …
Students use video/audio recording software to review and critique the performance and practice of their peers. Students provide feedback to one another, building community while demonstrating an understanding of music performance, technique, terminology, and technology.
Students explore copyright and intellectual property standards as they relate to music, …
Students explore copyright and intellectual property standards as they relate to music, music technology, and digital citizenship. Students research copyright laws, investigate the trends of copyright throughout history, and make connections to how copyright laws impact music as a creator, performer and consumer. Students can also collaborate to propose their own “Copyright Act'' for the future based on current trends and predictions for future technology.
Students exercise creative thinking skills including, but not limited to, identifying and …
Students exercise creative thinking skills including, but not limited to, identifying and testing solutions, developing multiple solutions to problems, and participating in an interactive design process through the use of music applications. Students will create and explore interactive experiences designed to facilitate learning in a game-like environment.
Students can explore new musical genres and cultural traditions with music and …
Students can explore new musical genres and cultural traditions with music and movement using Carnegie Hall’s Musical Explorers Map. This interactive map includes audio and visual examples featuring different artists from around the world. Students are able to independently explore historical and cultural aspects of music, or a teacher can utilize the provided lesson plans for a more in-depth unit.
Students will use digital research skills to Find Basic Information (F.B.I.) about …
Students will use digital research skills to Find Basic Information (F.B.I.) about a composer. Through Classic for Kids: Composer Explorer, students will learn about a specific composer, or composers from a specific geographic area, culture, genre, or time period.
This interactive Instrument Bingo introduces students to the sounds of the instruments …
This interactive Instrument Bingo introduces students to the sounds of the instruments in an orchestra. Similar to traditional bingo, each card contains the picture and name of an instrument.
Students create a listening map while actively listening and reacting to music. …
Students create a listening map while actively listening and reacting to music. Students develop a deeper understanding of music literacy terms through making connections to visual images.
With the guidance and collaboration of an educator, students explore music composition …
With the guidance and collaboration of an educator, students explore music composition using digital music notation software. This digital tool allows students to easily compose with traditional music notation. Students have the ability to drag and drop notes and rhythms on the staff, and can easily make changes to their compositions. Students are able to hear their composition with playback features, and receive immediate feedback on their rhythmic and melodic choices.
Through Carnegie Hall Listening Adventures, students participate in an interactive digital experience …
Through Carnegie Hall Listening Adventures, students participate in an interactive digital experience to learn instrument families and specific instruments of the orchestra. Using Benjamin Britten’s Young Person’s Guide to the Orchestra, students follow a safari theme to find instruments, listen for correct pitches, and classify instruments based on physical characteristics as well as sound.
Students work to create a soundtrack of songs that represent their community …
Students work to create a soundtrack of songs that represent their community and their shared values. Songs curated in the list will include narrative justification for their selection.
Students will use a digital composition tool to create a melody with …
Students will use a digital composition tool to create a melody with specific parameters, based on grade level goals and standards. The teacher prepares a poem with a rhythm on one note, and students will create a melodic-variation to share with others.
Students will demonstrate their musical interests by creating a playlist using a …
Students will demonstrate their musical interests by creating a playlist using a platform of their choice. Students should analyze and evaluate music choices. Students will then share across an in-house, local, or global digital musical community to share and discuss their musical interests. Students will participate in analytical and evaluative discussions with the musical community.
Students will learn about digital media production tools while viewing a high-quality …
Students will learn about digital media production tools while viewing a high-quality video recorded performance. Students will be able to view a high quality performance, while also learning ways to record and save performances for distribution.
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