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The students will work with a partner or small group to design a program to move a “student” through a classroom with obstacles. Their job is to find the most efficient sequence of actions for them to get to the cafeteria from the classroom. The student will be a paper avatar. The classroom will be a 8 by 8 grid with pictures of obstacles the student must move through to get to different destinations. The students will try to move through with the least number of steps. As an extension, they can rename a loop of multiple steps, and it will become one step.
- Subject:
- Computer Science
- Mathematics
- Material Type:
- Lesson Plan
- Provider:
- VDOE
- Author:
- Kristen Schegel
- Date Added:
- 09/20/2023