This instructional program prepares students to use artistic and technological foundations to …
This instructional program prepares students to use artistic and technological foundations to create animated presentations for industry and entertainment. Students will develop basic drawing and design skills, learn the fundamentals and physics movement, the concept of communication to a given audience, and techniques for self-expression through a variety of animated formats. They will explore the careers and requisite skills required by animators in both entertainment and the business world.
In this lesson students will animate a ball bouncing into the "frame," …
In this lesson students will animate a ball bouncing into the "frame," squashing against the floor and stretching as it bounces up. This lesson focuses on the first principle of animation called squash and stretch. The lesson also explores exaggeration and timing.
During this lesson, students will explore concepts related to animation while creating …
During this lesson, students will explore concepts related to animation while creating a moving image using ideas, subject matter, and materials of their choice by designing a functional thaumatrope.
Students will explore the contemporary technique of Pixel Art- using exaggerated pixel …
Students will explore the contemporary technique of Pixel Art- using exaggerated pixel size to emulate the low-resolution aesthetic of Late 80’s/early 90’s video games. Using a free image-editing and animation application, student can create their own pixelized version of an everyday inanimate object and then animate their image.
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