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Description

Overview:
The goal of this activity is to build critical thinking skills and excitement for Computer Science / Computational Thinking, while laying a foundation of fundamental programming concepts. By scaffolding basic concepts like sequencing and algorithms in an unplugged activity, students who are intimidated by computers can still build a foundation of understanding. In this lesson, students will learn how to develop an algorithm and encode it into a program.By "programming" one another to draw pictures, students experience some of the core concepts of programming in a fun and accessible way. The class will start by having students view a video of a simple program demonstrating how to develop instructions for building a peanut butter and jelly sandwich. Students will start with simple shapes, and progress to the coding of a specific drawing that other students will then try to replicate (“running the program”). If there is a desire to have a more of a Math slant on the lesson, the drawing could take place on graph paper. Students would then use the coordinates to complete the drawing. 
Subject:
Computer Science, Algorithms and Programming, Business and Information Technology, English, Health/Physical Education, Mathematics, Science
Level:
Upper Primary, Middle School
Material Type:
Activity/Lab, Lesson, Lesson Plan, Visual Media
Author:
,
Date Added:
10/13/2020
License:
Creative Commons Attribution Non-Commercial Creative Commons Attribution Non-Commercial
Language:
English
Media Format:
Downloadable docs, Graphics/Photos

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