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2. Compound Conditionals with Twine
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In this lesson, students will learn about compound conditionals by playing the “Boole Says” game. Then, students will apply their knowledge as they predict, run, and investigate compound conditional structures written in Twine.

Subject:
Algorithms and Programming
American History
Computer Science
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Jessica Newsome
Date Added:
11/28/2023
3. Modifying Variables with Twine
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Students use pair programming to trace, annotate and debug a prewritten Twine story. Students then add modifications to the existing code and extend the story.

Subject:
Algorithms and Programming
American History
Computer Science
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Jon Stapleton
Valerie Fawley
Date Added:
11/28/2023
4.1 Input, Output & Variables Unplugged (ECS+Python)
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In this activity, students will use a model of a computer, taking the form of a sort of board game, to explore writing programs that include input, output, variables, and arithmetic. Students will read, write, and debug pseudocode as they work on solving simple programming problems using manipulatives. This lesson is part of the ECS+Python lesson set, providing supplemental Python curricular material for the Exploring Computer Science curriculum.

Subject:
Algorithms and Programming
Computer Science
Computing Systems
Impacts of Computing
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
12/05/2022
4. Introduction to Westward Expansion
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In this lesson, students engage in a historical jigsaw activity focused on westward expansion. The lesson ends with a coding project where students create “postcards” by coding with Twine, expressing the perspectives of different groups experiencing the effects of westward expansion.

Subject:
Algorithms and Programming
American History
Computer Science
Cross-Curricular
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
11/28/2023
6th Grade Computer Science Instructional Resources
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CC BY
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Open Educational Resource (OER) LMS course to support the computer science instructional efforts at the middle schools. Teaching resources include video lessons, practice activities, and assessment that are  organized and aaligned to the 6-grade computer science standards of learning. 

Subject:
Computer Science
Material Type:
Activity/Lab
Assessment
Lesson
Author:
Keisha Tennessee
Date Added:
09/23/2021
ACSE -  Building a Catapult
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Can you see how far you can catapult a Pom Pom? I want to see! We are going to be building a catapult from scratch. Your goal is to see if you can catapult your Pom Pom at least 3 feet. 

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
Force/Motion/Energy
STEM/STEAM
Science
Material Type:
Activity/Lab
Interactive
Lesson
Lesson Plan
Author:
Savannah Fariss
Date Added:
02/21/2024
ACSE -  Food Chains
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How many food chains are there within this ecosystem? Let’s create some to find out! You will have 5 minutes to create as many food chains as you can with your partner. Please record your food chains on a sheet of paper as you go.

Subject:
Computer Science
Cross-Curricular
Data and Analysis
Living Systems and Processes
STEM/STEAM
Science
Material Type:
Activity/Lab
Interactive
Lesson
Lesson Plan
Teaching/Learning Strategy
Visual Media
Author:
Savannah Fariss
Date Added:
02/20/2024
ACSE Impacts of Computing
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Technology has not just changed over time.  It has changed the way citizens live their lives.  This lesson will describe responsible behaviors that are associated with using information and technology.

Subject:
Computer Science
Government and Civics
History/Social Sciences
Impacts of Computing
Material Type:
Lesson
Author:
Elizabeth Leake
Date Added:
04/17/2024
ACSE-  Impacts of Computing-  Impacts of Computing- Exploring Colors and Shapes in Computing and Matter
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Want to learn about how to describe matter and sort as well as learn about impacts of computing at the kindergarten level?  If so, this fun and easy lesson is for you! 

Subject:
Impacts of Computing
Material Type:
Activity/Lab
Game
Lesson Plan
Author:
Jennifer Plum
Date Added:
03/11/2024
Abstracting the Main Idea of a Fiction Text 3.6, 3.13
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Cross curricular lesson plan integrating Computer Science and English Standards CS 3.13, 3.6 ELA 3.6 g and h

Subject:
Algorithms and Programming
Computer Science
Data and Analysis
English
Reading
Material Type:
Lesson Plan
Author:
Christy Shepherd
Date Added:
11/05/2022
Agricultural Cyberbiosecurity: Cyberbiosecurity
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With digitization, we see biosecurity, cybersecurity, and physical security begin to overlap. This overlap started a new discipline, cyberbiosecurity. This resource is part of the Agricultural Cyberbiosecurity Education Resource Collection that contains resources for formal and non-formal agricultural educators working with middle school aged youth. Published as Open Educational Resources, all resources are provided in durable (pdf) and customizable (MS Word) formats. They are hosted on  GoOpenVA in a unique resource collection, Ag Cybersecurity Virginia Tech, at https://goopenva.org/curated-collections/143 and on on Virginia Tech’s stable repository, VTechWorks at https://doi.org/10.21061/cyberbiosecurity

Subject:
Agricultural Education
Computing Systems
Cybersecurity
Data and Analysis
Health and Medical Sciences
STEM/STEAM
Material Type:
Reading
Author:
Ag Cybersecurity Virginia (VT)
Date Added:
05/03/2023
Algorithm Picture Lesson
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CC BY-NC
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The goal of this activity is to build critical thinking skills and excitement for Computer Science / Computational Thinking, while laying a foundation of fundamental programming concepts. By scaffolding basic concepts like sequencing and algorithms in an unplugged activity, students who are intimidated by computers can still build a foundation of understanding. In this lesson, students will learn how to develop an algorithm and encode it into a program.By "programming" one another to draw pictures, students experience some of the core concepts of programming in a fun and accessible way. The class will start by having students view a video of a simple program demonstrating how to develop instructions for building a peanut butter and jelly sandwich. Students will start with simple shapes, and progress to the coding of a specific drawing that other students will then try to replicate (“running the program”). If there is a desire to have a more of a Math slant on the lesson, the drawing could take place on graph paper. Students would then use the coordinates to complete the drawing. 

Subject:
Algorithms and Programming
Business and Information Technology
Computer Science
English
Health/Physical Education
Mathematics
Science
Material Type:
Activity/Lab
Lesson
Lesson Plan
Visual Media
Author:
Michael Speidel
Sharon Brandon
Date Added:
10/13/2020
Amodie Kindergarten coding lesson #2
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CC BY
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piggy backing on lesson number 1, this allows students the opportunity to try to record their code with arrows, paying close attention to the sequence.

Subject:
Computer Science
Material Type:
Lesson
Author:
Courtney Amodie
Date Added:
02/09/2021
Analyzing Modes of Persuasion in Media Messages 4.4, 4.5, 4.7
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Cross curricular lesson plan integrating Computer Science and English Standards CS 4.4-5, 4.7 English 4.2a, 4.3, 4.6b

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
English
Material Type:
Lesson Plan
Author:
Christy Shepherd
Date Added:
11/05/2022
Analyzing the Causes and Effects of the American Revolution Through Coding 6.1-4
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Cross curricular lesson plan integrating Computer Science and Social Studies Standards CS 6.1-4 Social Science USI.5 e, USI6 a, b, c, d 

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
Social Sciences
Material Type:
Lesson Plan
Author:
Christy Shepherd
Date Added:
11/05/2022
Arachnid Classification by Attributes and Actions 4.5
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Cross curricular lesson plan integrating Computer Science, Science, and English Standards  CS 4.5 Science 4.3 English 4.4a, 4.8a

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
English
Science
Material Type:
Lesson Plan
Author:
Christy Shepherd
Date Added:
11/05/2022
Atbash Cipher
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CC BY-NC-SA
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This cipher was invented for the Hebrew alphabet, but it can work with any alphabet.  Many people believe it was used in the Bible and is older than Hieroglyphics! It was later adopted by other cultures, such as the Greeks and Romans, and used to encode messages in their respective languages. This lesson leads students the basics of cryptography.

Subject:
American History
Computer Science
Cybersecurity
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
11/30/2023