All resources in ACSE Floyd

Computer Components and Devices Sort

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In this activity, students and teachers are able to sort components of a computer into 4 categories: input, output, process, and store (memory). Reinforcing the ability to drag and drop, learners are able to identify and begin developing the purpose of each categorized component. This activity complements the book Hello Ruby: Journey Inside the Computer by Linda Liukas and was remixed with permission from the San Francisco Unified School District (SFUSD) Computer Science Team. Key concepts include: mouse keyboard printer microphone headphones monitor controller camera temperature sensor 3-D printer CPU GPU ROM RAM Hard Drive Input Output Memory Process

Material Type: Assessment, Homework/Assignment, Interactive

Authors: Kim Keith, SFUSD Computer Science Team

Why We Wash Our Hands

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Co-authored with Kaitlin Read and Udaya DatlaCan you remember a time you've been sick? Why aren't you still sick? How did you get better?Join Udaya Sree Datla, a doctoral student in translational biology, medicine, and health at Virginia Tech, as she presents Infections, Germs, and Immune Cells. The accompanying lessons and resources provide students with an introduction to germs, the immune system, and the career path of an immunologist, all while emphasizing the importance of handwashing and incorporating a computer science twist. The second lesson capitalizes on an opportunity to integrate computer science by introducing students to the career path of computer programming and constructing a set of step-by-step instructions (algorithms) either independently or collaboratively to sequence the steps of handwashing. These resources are part of the Advancing Computer Science Education Grant to support the implementation of Virginia's Computer Science Standards of Learning in partnership with Floyd County Public Schools with additional support from Virginia Tech's Center for Communicating Science and the Institute for Creativity, Arts, and Technology.  

Material Type: Activity/Lab, Lesson, Lesson Plan

Author: Kim Keith

How to Use Bee-Bot

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Set students up for programming success by creating a BeeBot anchor chart!These editable instructions will help students identify their role as planner or driver and set clear expectations of how Bee-Bot is used in computer programming. Tips:Introduce Bee-Bot whole classMake sure students understand the importance of the clear (x) button to erase the previous codealways press clear first to signal a new code (like how a capital letter signals the start of a new sentence) Plan the program in developmentally appropriate steps (some students program one step at a time, while others can program to the end goal)Turn the Bee-Bot off and use it as a game piece to write successful algorithmsHave students write their plan, or algorithm, on a whiteboard instead of using the cardsThe Bee-Bot emulator is perfect for guided practice!   

Material Type: Activity/Lab, Teaching/Learning Strategy

Author: Kim Keith

Storyboards: An Intro Lesson

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Students will love and enjoy this lesson based from the popular book, Bad Kitty by Nick Bruel. Within this lesson, students learn the concept of sequencing and storyboards. They will learn the importance of a storyboard by looking at the example in Bad Kitty. Students will show their understanding as they create their own storyboard about an animal of their choice.

Material Type: Activity/Lab, Homework/Assignment

Author: Julianne Belcher

If You Give a Mouse a Cookie: A Sequencing Lesson

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Students will love and enjoy this lesson based from the popular book, If You Give a Mouse a Cookie by Laura Numeroff . Within this lesson, students learn the concept of sequencing and will practice this process as they practice arranging the events of the story in sequential order. Students will also practice their ability to retell a story.

Material Type: Activity/Lab, Homework/Assignment

Author: Julianne Belcher

Museum Expectations Sort

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This lesson reviews citizenship expectations as students effectively communicate in small groups and the whole-class setting to prepare for a trip to the Science Museum! Students analyze and sort behaviors into categories, based on the attributes or actions described while reviewing vocabulary critical to a museum visit. Special thanks to the Science Museum of Western Virginia and the Center for Educational Networks and Impacts at Virginia Tech for their advisement and resource contribution to this lesson. 

Material Type: Lesson

Author: Kim Keith

I am a Programmer!

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Students will love programming their "robot teacher" to maneuver around the classroom in this introductory coding lesson. Basic computer science concepts are defined and applied as students work together to plan, create, and test algorithms. Students will recognize that programmers are the brains behind machines and technologies. 

Material Type: Activity/Lab, Lesson Plan

Author: Kim Keith

Snowman Algorithms

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After reviewing tips for following instructions, students will use plane figures to create a mystery image using their teacher's algorithm. Unfortunately, the teacher's directions are not very precise. Students will lend a hand by giving detailed feedback to debug and clarify the set of ordered instructions to successfully build a snowman.   

Material Type: Lesson

Author: Kim Keith

The Very Hungry Caterpillar: What is Sequencing?

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Students will love and enjoy this lesson based from the popular book, The Very Hungry Caterpillar by Eric Carle. Within this lesson, students learn the concept of sequencing and will practice this process as they help their caterpillar navigate a maze. Students will also develop an understanding that the life cycles of butterflies also occur in a sequence.

Material Type: Homework/Assignment, Lesson Plan

Author: Julianne Belcher

The Tiny Seed: Algorithms

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Students will love and enjoy this lesson based from the popular book, The Tiny Seed By Eric Carle. Within this lesson, students learn the concept following an algorithm to complete a process. Students will learn about the way seeds can travel and grow as they listen to The Tiny Seed. They will also use this information to correctly organize the steps of their algorithm to plant a seed.

Material Type: Activity/Lab, Homework/Assignment

Author: Julianne Belcher

The Name Jar- Binary Code Your Initials: Introduction to Binary Code

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Springing off of the picture book The Name Jar by Yangsook Choi, students contemplate diverse cultures and customs before learning about how a computer program translates English to binary code. This resource combines ELA with computer science and includes interactive read aloud questions, a discussion about culturally diverse backgrounds, review of the prefix bi-, introduction of binary language (with a translation chart), and instructions to create binary bracelets.

Material Type: Activity/Lab, Lesson Plan

Author: Kim Keith

Snowmen at Night: Algorithms

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Students will love and enjoy this lesson based from the popular book, Snowmen at Night by Caralyn Buehner. Within this lesson, students will learn the importance of following algorithms in a particular order. They will also practice creating shapes while drawing their snowmen. 

Material Type: Activity/Lab, Homework/Assignment

Author: Julianne Belcher