All resources in ACSE Floyd

Introduction to Computer Science

(View Complete Item Description)

Developed by the Science Museum of Western Virginia, this educator outline was written for an in-museum program that addresses computational thinking. Teachers and students in grades 3-4 will expand knowledge of computer science algorithms and programming content while working through the activities "Flossbot" and "Edison Bot Activity". *Edison bots are used for the second activity. Key concepts include: computer science coding programming binary computer robot loop bug/ debug

Material Type: Activity/Lab, Lesson

Author: Science Museum of Western Virginia

The Name Jar- Binary Code Your Initials: Introduction to Binary Code

(View Complete Item Description)

Springing off of the picture book The Name Jar by Yangsook Choi, students contemplate diverse cultures and customs before learning about how a computer program translates English to binary code. This resource combines ELA with computer science and includes interactive read aloud questions, a discussion about culturally diverse backgrounds, review of the prefix bi-, introduction of binary language (with a translation chart), and instructions to create binary bracelets.

Material Type: Activity/Lab, Lesson Plan

Author: Kim Keith

One Word Lesson 1: My Mantra

(View Complete Item Description)

Words matter, and the words we say to ourselves matter most of all.Through a series of reflective questions, students find their "one word" of focus to encourage and inspire them in the coming months. Appropriate for the beginning of the school year, the start of a new calendar year, or anytime in between, this lesson plan includes ideas for incorporating personal goal setting with writing, digital learning integration, and a follow-up lesson integrating computer science. 

Material Type: Lesson, Lesson Plan

Author: Kim Keith

Coding Multiples

(View Complete Item Description)

Spice things up with students by programming BeeBot to go to specific numbers as a way to reinforce multiples and common factors.  Activity cards, a brief overview, and a student planning sheet are included. 

Material Type: Activity/Lab, Lesson Plan

Author: Kim Keith

How to Use Bee-Bot

(View Complete Item Description)

Set students up for programming success by creating a BeeBot anchor chart!These editable instructions will help students identify their role as planner or driver and set clear expectations of how Bee-Bot is used in computer programming. Tips:Introduce Bee-Bot whole classMake sure students understand the importance of the clear (x) button to erase the previous codealways press clear first to signal a new code (like how a capital letter signals the start of a new sentence) Plan the program in developmentally appropriate steps (some students program one step at a time, while others can program to the end goal)Turn the Bee-Bot off and use it as a game piece to write successful algorithmsHave students write their plan, or algorithm, on a whiteboard instead of using the cardsThe Bee-Bot emulator is perfect for guided practice!   

Material Type: Activity/Lab, Teaching/Learning Strategy

Author: Kim Keith

Rokit Smart Curriculum: Module 1: Introduction to CS and Coding

(View Complete Item Description)

Developed by the Science Museum of Western Virginia, this educator outline is intended to assist in guiding middle school-aged students through various activities using the Rokit Smart robot kit. The Rokit Smart utilizes Arduino, a widely-used open-source environment for programming that enables users to create interactive electronic objects.  Designed through modules, the activities can be grouped to fit after-school, summer camp, or other student enrichment needs.  

Material Type: Activity/Lab

Author: Science Museum of Western Virginia

Rokit Smart Curriculum: Module 4: Project

(View Complete Item Description)

Developed by the Science Museum of Western Virginia, this educator outline is intended to assist in guiding middle school-aged students through various activities using the Rokit Smart robot kit. The Rokit Smart utilizes Arduino, a widely-used open-source environment for programming that enables users to create interactive electronic objects.  Designed through modules, the activities can be grouped to fit after-school, summer camp, or other student enrichment needs.  *Module 4 is meant to be done after Modules 1-3 are completed. 

Material Type: Activity/Lab

Author: Science Museum of Western Virginia

Spanish CS Integrated Community Locations

(View Complete Item Description)

The Big Idea: Kinesthetic learning incorporating programming and language instructionConcept: Programming Bee-Bot while learning community location vocabulary and giving directions in SpanishContext: Students will use the Bee-Bot Community Map to talk about the location of various places in the community and area in Spanish. 

Material Type: Activity/Lab, Game, Lesson, Lesson Plan

Author: Ada Chrisman

Decomposition & Word Problems Part 2

(View Complete Item Description)

This lesson expands upon the ideas of decomposition by using GameChangineer to incorporate commands to create a coded mini game from decomposing word problems. Students will assist the teacher in this guided lesson on how to create commands and use the website before engaing independently in Part 3. Activities are low prep with modifications included, but do require organized planning to implement effectively. If you have not done a lesson on decomposition, it is suggested you use Part 1 to help student's gain the necessary understandings of the processes used in this lesson. 

Material Type: Activity/Lab, Lesson, Lesson Plan

Author: Mary Dickerson

Intro to Cybersecurity: What Makes a Good Password?

(View Complete Item Description)

Passwords are crucual in our world today. They give us a simple measure to protect ourselves and our information online. This lesson provides an intro into cybersecurity and its vocabulary, as well as incorporates independent, partner, and whole group learning activities to determine what is a strong password and how to create it. All activities are low prep and can be modified to your needs. 

Material Type: Activity/Lab, Lesson, Lesson Plan

Author: Mary Dickerson

Responsible Technology Behaviors

(View Complete Item Description)

Setting and maintaining expectations is an essential indicator of future student success at all grade levels. At the start of each school year, classes review citizenship skills to get reacclimated to the school and the classroom environment. Help students set a strong foundation for their digital lives by teaching digital citizenship and face-to-face skills. In doing so, students will be equipped with tips for safety and success no matter their setting.  

Material Type: Lesson

Author: Kim Keith

Rokit Smart Curriculum: Module 2: Sounds, Functions, Loops

(View Complete Item Description)

Developed by the Science Museum of Western Virginia, this educator outline is intended to assist in guiding middle school-aged students through various activities using the Rokit Smart robot kit. The Rokit Smart utilizes Arduino, a widely-used open-source environment for programming that enables users to create interactive electronic objects.  Designed through modules, the activities can be grouped to fit after-school, summer camp, or other student enrichment needs.  

Material Type: Activity/Lab

Author: Science Museum of Western Virginia

Rokit Smart Curriculum: Module 3: Sensors

(View Complete Item Description)

Developed by the Science Museum of Western Virginia, this educator outline is intended to assist in guiding middle school-aged students through various activities using the Rokit Smart robot kit. The Rokit Smart utilizes Arduino, a widely-used open-source environment for programming that enables users to create interactive electronic objects.  Designed through modules, the activities can be grouped to fit after-school, summer camp, or other student enrichment needs.  

Material Type: Activity/Lab

Author: Science Museum of Western Virginia

Spanish CS Integrated Lesson Plan Rural Vocabulary + fue

(View Complete Item Description)

The Big Idea: Kinesthetic learning incorporating programming and language instructionConcept: Programming Bee-Bot while learning rural and farm vocabulary, and using the verb IR-to go, in the preterit tense. Context: Students will use the Bee-Bot Country Roads Mat  to talk about the location of various places and animals in the country. They will use the preterit of IR to talk about where someone went. 

Material Type: Activity/Lab, Game, Interactive, Lesson, Lesson Plan

Author: Ada Chrisman

Password Probability

(View Complete Item Description)

Passwords are essential to protecting our private information from others. Use this lesson to explore some basic probabilty behind password options and how easily they can be guessed! This lesson provides an intro into cybersecurity and its vocabulary, as well as incorporates low prep activities you can modifiy to fit your needs.

Material Type: Activity/Lab, Lesson, Lesson Plan

Author: Mary Dickerson

Decomposition & Word Problems Part 1

(View Complete Item Description)

In this lesson, students will be introduced to the idea of decomposition. Specifically the lesson caters to math word problems, but could be easily modified to any subject (as found in the modificaitons section of the lesson plan). Students will engage with each other and the vocab to work through an easy process to decompose word problems into manaeagable pieces as a strategy to solve. All activities are low prep and can be modified to your needs. This can be a stand alone lesson or expanded by using Part 2 and Part 3 to deepen understanding through coding activities. 

Material Type: Activity/Lab, Lesson, Lesson Plan

Author: Mary Dickerson

Decomposition & Word Problems Part 3

(View Complete Item Description)

This is the final part of an extended lesson on decomposition. Students will create a word problem to decompose and then use GameChangineer to create a mini game that is reflective of the word problem and its solution. Students will be using the plan, design, and review process thourhgout their creations. A rubric and self reflection tool for the final products are included. Activities are low prep with modifications included, but do require organized planning to implement effectively. If you have not done a lesson on decomposition, it is suggested you use Part 1 to help student's gain the necessary understandings of the processes used in this lesson. If you have not done a lesson on writing commands and using GameChangineer, it is suggested you use Part 2 before implementing this independent activity. 

Material Type: Activity/Lab, Lesson Plan

Author: Mary Dickerson