ACSE Floyd

Resources shared by this group are a result of the Advancing Computer Science Education Grant.
2 members | 3 affiliated resources

All resources in ACSE Floyd

Introduction to Computer Science

(View Complete Item Description)

Developed by the Science Museum of Western Virginia, this educator outline was written for an in-museum program that addresses computational thinking. Teachers and students in grades 3-4 will expand knowledge of computer science algorithms and programming content while working through the activities "Flossbot" and "Edison Bot Activity". *Edison bots are used for the second activity. Key concepts include: computer science coding programming binary computer robot loop bug/ debug

Material Type: Activity/Lab, Lesson

Author: Science Museum of Western Virginia

Computer Components and Devices Sort

(View Complete Item Description)

In this activity, students and teachers are able to sort components of a computer into 4 categories: input, output, process, and store (memory). Reinforcing the ability to drag and drop, learners are able to identify and begin developing the purpose of each categorized component. This activity complements the book Hello Ruby: Journey Inside the Computer by Linda Liukas and was remixed with permission from the San Francisco Unified School District (SFUSD) Computer Science Team. Key concepts include: mouse keyboard printer microphone headphones monitor controller camera temperature sensor 3-D printer CPU GPU ROM RAM Hard Drive Input Output Memory Process

Material Type: Assessment, Homework/Assignment, Interactive

Authors: Kim Keith, SFUSD Computer Science Team

Hello Ruby: Key Concepts and Practices of K-2 Computer Science

(View Complete Item Description)

Aimed at teachers and administrators of kindergarten, first, and second grade, this 4-part professional development series encourages educators to explore key concepts and practices of computer science. Using whimsical graphics, realistic videos, and an easy to follow teacher journal, computer science integration becomes approachable through the sessions. This learning time is built around the philosophy of Hello Ruby: an unplugged, creative, and playful approach to introducing computer science. Content knowledge, pedagogy, and technological skills are readily addressed. Topics Covered: Session 1- Introduction to Computer Science, School Assessment and CS Standards, Powerful Ideas/Pedagogy Session 2- Computation, Code, Vocabulary, Making CS Visible Session 3- Data and Algorithms, Hardware, Computer Systems Session 4- Networks, Diversity and Equity, Resources Created as a virtual professional development opportunity, participants remain engaged through the use of break out rooms, the chat feature, and the use of Google Classroom. Prior to the professional development, teachers received the Linda Liukas' books Hello Ruby: Adventures in Coding, Hello Ruby: Journey Inside the Computer, and Hello Ruby: Expedition to the Internet, as well as a Computer Science Toolkit. The Computer Science Toolkit was composed of several pages from the Hello Ruby Teacher Journal (free online), the K-2 VDOE Computer Science Standards of Learning Curriculum Framework, and the VDOE Computer Science Curriculum Alignment.

Material Type: Module, Teaching/Learning Strategy, Unit of Study

Authors: Bryanne Peterson, Jessica Cromer, Kim Keith