All resources in ACSE Page - Advancing Computer Science

PAGE ACSE - Exploring Force and Energy of Moving Objects with Sphero

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Students will use Spheros to explore the force and energy of moving objects.  This lesson is appropriate for students and teachers with little to no experience with coding. Students will evaluate a single line of programming that directs the Sphero to move and test to see if they correctly anticipated the results.  Students will bowl down "pins" by programming the Sphero. Students will experiment with changing variables and discuss how that changes the motion.

Material Type: Activity/Lab, Interactive, Lesson, Lesson Plan

Author: Kristin Vaughn

PAGE ACSE - Building Rome Colosseum in a Day!

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We all know that students can retain more knowledge when they have something concrete for it to stick to, why not actually build something that they can build their knowledge upon? Using the MakeDo kits and the stencils that come in this lesson. Let students take some cardboard that is just waiting to be recycled and upcycle it into the Rome Colosseum!!

Material Type: Activity/Lab

Author: Nichole Brumfield

PAGE ACSE - Energy Conversion Kits

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Using this kit, students really learn and do the energy conversions. They physically have the pieces in their hands to create each conversion and then some.  The worksheet keeps them focused on what they have to do instead of just playing with the kits. But this isn’t to discredit that they wouldn’t learn by just playing with the kits. Conversion of energy is hard to grasp in theory, why not make it physical and help them remember.

Material Type: Activity/Lab

Author: Nichole Brumfield

Scientific method experiments

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Students will learn the process of the scientific method by using whole group interaction. Students will get a front row seat at learning the steps in the scientific method process. They will learn to use their scientific method checklist to make predictions on what they think will happen when you conduct the three different experiments. This can be used over the course of one week.Day one: hedgehog experiment Day three: volcano experiment Day five: rocket launch 

Material Type: Activity/Lab, Assessment, Interactive, Lecture

Author: Whitney McQuillan

PAGE ACSE: Out of Order Scientific Method?

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Sequencing the Scientific method Students struggling with currently sequencing the scientific method? This activity will help students understand how and why it is important to currently order the scientific method by having them incorrectly carry out the method in an experiment! Yes!!! You read correctly students will attempt to conduct and experiment using the Scientific method out of order to begin with! They will journal the results and discuss with their small group, why this order did not work and how to fix the sequence. Then they will conduct the same experience using the correct sequence of the scientific method using the Scientific Experiment recording sheet. Once they have successfully conducted the experiment, students will discuss and journal their results comparing both experiments.  

Material Type: Activity/Lab

Author: Whitney Banks

PAGE ACSE - Identify Major Geographical Regions of Africa While Learning to Program a Robot

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This lesson allows student teams to learn some basic coding skills, play with a robot, and learn about hardware, software, input, and output, all while learning about the major geographic features of Africa.  Students will be engaged and excited while reinforcing their learning.

Material Type: Activity/Lab, Interactive, Lecture, Lesson, Lesson Plan

Author: Kristin Vaughn

PAGE ACSE - Debugging Columbus’s Wrong Terminology

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When Columbus landed in the Bahamas (back in 1492) he made a mistake that people TODAY continue to perpetuate!  Let’s discuss how we can fix this problem.  We will show what we learned by designing a fancy schmancy poster highlighting the location of Virginia’s historical Algonquian, Siouan, and Iroquoian areas.  Additionally, we will incorporate several important computer science terms (for example- debug).

Material Type: Interactive, Lesson

Author: Elizabeth Kite

Troubleshoot or Reboot (Jamestown's Starving Time)

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You know those Choose Your Adventure books where you get to decide what happens next?  This lesson is similar to those.  The first part of the lesson will be spent analyzing how to solve hardware and software problems that may occur with our Chromebooks.  The second part of our class we will be working in small groups to determine if we want to troubleshoot or reboot some scenarios from Jamestown’s Starving Time.  You need to be prepared to: scan QR codes, make some tough decisions, and defend your thinking. 

Material Type: Activity/Lab, Interactive, Lesson

Author: Elizabeth Kite

PAGE ACSE - Constructing sequencing and simple loops using the Pea Plant Life Cycle.

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Students will explore sequencing (including ordinal numbers); and simple loops (patterns and repetition) using the pea plant life cycle. This is a hands-on learning opportunity for students to investigate the algorithms in the natural world around us. Students will gain insight into loop, repeating, and sequence patterns, they will also debug and brainstorm what to do if the pattern is broken. 

Material Type: Activity/Lab, Interactive, Lesson, Lesson Plan, Module

Author: Amanda Dofflemyer

PAGE ACSE - The Life Cycle of the Butterfly_

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“Just when the caterpillar thought the world was over, it became a butterfly”. - Old English ProverbStudents will observe the world of the butterfly through hands-on activities and learn about its amazing journey from a tiny egg to a beautiful butterfly.  Your students will investigate and understand the sequential order of the butterfly’s life cycle.

Material Type: Interactive, Lesson Plan, Reading, Visual Media

Author: Lisa Greber

PAGE ACSE - Crafting Animal Body Coverings

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Students will explore how to classify and sort animals by different characteristics and attributes like their body coverings.  Using an animal template provided and fun craft supplies like pasta shells, textured fabric, sequins, and cotton balls, students will create their own animal body covering models.  This engaging hands-on learning experience mixes computer science, art, and life science all in one lesson to get your students excited about learning!

Material Type: Activity/Lab, Game, Interactive, Lesson, Lesson Plan

Author: Kim Painter