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The DigCit Competencies
Balanced Students participate in a healthy variety of online activities and know how to prioritize their time between virtual and physical activities.
Informed Students evaluate the accuracy, perspective and validity of digital media, and have developed critical skills for curating information from digital sources.
Inclusive Students are open to hearing and recognizing multiple viewpoints, and engaging with others online with respect and empathy.
Engaged Students use technology and digital channels to solve problems and be a force for good in their families and communities
Alert
Students are aware of their digital actions and know how to be safe and create safe spaces for others online.
The following lessons and videos are designed to help you teach essential …
The following lessons and videos are designed to help you teach essential digital citizenship concepts of copyright and creativity and to get students thinking and talking about how these concepts relate to their own online activities. The lessons have been scripted in detail to help presenters feel confident as they communicate copyright concepts, including fair use and other copyright limitations.
WITH MANY OF US spending a lot of time in front of …
WITH MANY OF US spending a lot of time in front of computer screens and phones, on apps and Facebook, at all hours, it’s natural to wonder: Is it harming us? It could be, especially if you’re in front of a screen close to bedtime or even during the day if you’re not taking enough breaks.
Teaching digital citizenship has never been more important. Prepare students to stay …
Teaching digital citizenship has never been more important. Prepare students to stay safe, solve problems and become a force for good.
Teaching digital well-being doesn’t mean providing students with a list of “don’ts.” It’s about the do’s – modeling and practicing skills that help young people become thoughtful, empathetic digital citizens who know how to use technology to learn and solve problems in their digital and physical communities.
The digital citizenship competencies, developed by the ISTE-led DigCit Coalition in conjunction with coalition partners, shift the conversation from don’ts to do’s.
Offers a free, 14-module curriculum that educates youth ages 10-20 on alternatives …
Offers a free, 14-module curriculum that educates youth ages 10-20 on alternatives to running away, unsafe behaviors, and how to build life skills that can resolve problems. It includes the module "Internet Safety and Fun," which provides youth with tools for safe online behavior.
Unfortunately, most American children spend about 5 to 8 hours on screens …
Unfortunately, most American children spend about 5 to 8 hours on screens each day. Screen time can be habit-forming: Research shows that the more time children engage with screens, the harder time they have turning them off as they become older children. Plus, screen time has been linked to eating more, having trouble sleeping and poorer performance in school. Here are some ways to limit screen time.
Provides students with tips for online safety as well as a live …
Provides students with tips for online safety as well as a live chat and welcoming environment to engage information about and receive help in developing healthy relationships and personal safety.
The intent of these resources is to support teachers in implementing digital …
The intent of these resources is to support teachers in implementing digital literacy into their teaching practice and to help them to develop digital literacy lessons and activities that suit their students' needs.
The following lessons and videos are designed to help you teach essential …
The following lessons and videos are designed to help you teach essential digital citizenship concepts of copyright and creativity, and to get students thinking and talking about how these concepts relate to their own online activities as both consumers and creators of creative work. The lessons have been scripted in detail to help presenters feel confident as they communicate copyright concepts, including fair use and other copyright limits.
Bring the Monsters to your classroom! NAMLE and Makefully are excited to …
Bring the Monsters to your classroom!
NAMLE and Makefully are excited to present the Media Monsters Media Literacy Lesson Plan for Grades 3|4|5! Educators can use this plan to inspire relevant, rich, and age appropriate discussion in their classrooms about how we all consume and interact with different types of media. Students will begin to identify, reflect and recognize behaviors and media practices in themselves, and identify the media literacy skills needed to improve the ways they engage with media and think critically about the media messages around them.
NetSafe Utah provides online videos and resources for kids, teens, parents and …
NetSafe Utah provides online videos and resources for kids, teens, parents and educators, including Internet Safety information that Utah schools need to meet the Children's Internet Protection Act (CIPA) requirements.
Lists healthy relationships and sex conversation starters for health care providers, counselors, …
Lists healthy relationships and sex conversation starters for health care providers, counselors, social workers, mentors, and other adults who work with Muslim high school and college-aged youth. Students can also use the card to help their friends and consider cultural and religious factors in their decision-making.
Students will be able to define sextortion, explain common tactics and threats …
Students will be able to define sextortion, explain common tactics and threats used by extorters, learn how to avoid being sextorted online, and outline options available to victims of sextortion.
This is a pilot – a test – with Ruff Ruffman videos …
This is a pilot – a test – with Ruff Ruffman videos looking at the red-hot topic of how kids can and should use media and technology. Our first videos focus on texting, sharing photographs, using search, and finding an appropriate balance of technology use.
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Copyrighted materials, available under Fair Use and the TEACH Act for US-based educators, or other custom arrangements. Go to the resource provider to see their individual restrictions.