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Computer Science for 8th Grade

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Public and Private Information Gamilab Bike Race Game
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CC BY
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This a a Bike Race game from Gamilab about public and private information that is based on SOL 8.9. The player will navigate a biker through a path by correctly answering questions about information. The biker is navigated by using the arrow keys on a keyboard. 

Subject:
Computer Science
Material Type:
Game
Author:
Dana Smith
Date Added:
11/07/2021
Remember - Indigenous Perspective on Environmentalism
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CC BY-NC-SA
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This lesson takes students through the examination of the poem Remember and its use of figurative language to set the stage for considering how the physical world around us has changed in the past 50 years. Students research a specific local plant, animal, or element of weather and how it has changed over time, and then use Twine to represent their research in a digital story. This lesson culminates with the discussion of whether or not we are doing a good job of listening to Virginia’s natural elements over the past 50 years. This lesson was created through a partnership between CodeVA and the Virginia Tribal Education Consortium (VTEC). 

Subject:
Algorithms and Programming
Computer Science
English
Geography
History/Social Sciences
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
10/05/2022
STEM in Transportation: Robotic Palletizing
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CC BY-NC
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Before goods are shipped in trucks or containers, they are usually placed in protective packaging and arranged on pallets for efficient transport. Stacking goods on a pallet is a repetitive job that can cause injury to workers. Because of this, many factories that require a high volume of palletization have turned to using robots to perform palletizing tasks. In this lesson plan, students learn how to program a robot to be efficient and effective at this real-world task.

Subject:
Computer Science
Mathematics
Material Type:
Activity/Lab
Lesson
Author:
#GoOpenVA Administrator
Angela Parsley
Date Added:
02/11/2021
Scratch Solar System
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CC BY-NC
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In this lesson students will be able to identify that computers, like the solar system, complete predictable actions based on a set of variables. Students will learn about the solar system via Scratch.  They will explore block coding and computational thinking practices as they utilize Scratch as a tool for creativity, expression and learning about the Solar System. 

Subject:
Algorithms and Programming
Computer Science
Earth and Space Systems
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Lecture Notes
Lesson
Simulation
Author:
Michael Speidel
Sharon Brandon
Date Added:
09/30/2020
Simple Encryption (Code.org)
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Overview: This lesson is presented by Code.org
Lesson 8: Cybersecurity - Simple Encryption

From the website:
OVERVIEW
"In this lesson, students are introduced to the need for encryption and simple techniques for breaking (or cracking) secret messages. Students try their own hand at cracking a message encoded with the classic Caesar cipher and also a Random Substitution Cipher. Students should become well-acquainted with idea that in an age of powerful computational tools, techniques of encryption will need to be more sophisticated. The most important aspect of this lesson is to understand how and why encryption plays a role in all of our lives every day on the Internet, and that making good encryption is not trivial. Students will get their feet wet with understanding the considerations that must go into making strong encryption in the face of powerful computational tools that can be used to crack it. The need for secrecy when sending bits over the Internet is important for anyone using the Internet."

OBJECTIVE
"Explain why encryption is an important need for everyday life on the Internet.
Crack a message encrypted with a Caesar cipher using a Caesar Cipher Widget
Crack a message encrypted with random substitution using Frequency Analysis
Explain the weaknesses and security flaws of substitution ciphers"

The lesson is mapped out for teachers. It is easy to follow and includes vocabulary to cover, links to the necessary materials, and a teaching guide with background information, tips, and prompts.

AGENDA
Warm Up (10 min)
Classic Encryption - The Caesar Cipher

Activity (35 min)
Part 1 - Crack a Caesar Cipher
Part 2 - Crack a Random Substitution Cipher

Wrap Up (15 min)
Video: Encryption and Public Keys
Discussion
Career Discussion

***This lesson can be adapted for younger students but material covered aligns best with the current 8th grade Impacts of Computing Standards.

Subject:
Computer Science
Cybersecurity
Impacts of Computing
Material Type:
Activity/Lab
Interactive
Lesson Plan
Author:
code.org
Date Added:
02/02/2022
Traceability in Hydroponic Greens
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CC BY-NC-SA
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This activity introduces puts participants in the role of agricultural workers in a fresh produce operation that grows crops in a hydroponic system to sell at grocery stores. As they grow their crops over the course of several weeks, they are responsible for ensuring that the products are safe, delicious, and ready to sell to customers. This activity is part of the Agricultural Cyberbiosecurity Education Resource Collection that contains resources for formal and non-formal agricultural educators working with middle school aged youth. Published as Open Educational Resources, all resources are provided in durable (pdf) and customizable (MS Word) formats. They are hosted on  GoOpenVA in a unique resource collection, Ag Cybersecurity Virginia Tech, at https://goopenva.org/curated-collections/143 and on on Virginia Tech’s stable repository, VTechWorks at https://doi.org/10.21061/cyberbiosecurity

Subject:
Agricultural Education
Cybersecurity
Living Systems and Processes
Scientific and Engineering Practices
Material Type:
Lesson Plan
Author:
Ag Cybersecurity Virginia (VT)
Date Added:
10/30/2023
Unmanned Crime Scene Exploration
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CC BY-NC-SA
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Students will program Sphero RVR+ robots to explore a mock crime scene to determine if it is safe for humans to investigate without destroying evidence or running into objects. Students will apply their knowledge of physical evidence to determine what objects in the crime scene need to be avoided when sending the robot into the crime scene.

Subject:
Career Connections
Computer Science
Science
Material Type:
Activity/Lab
Lesson Plan
Author:
Julia DiOrio
Andrea Lee
Cassandra Adekunle
Date Added:
02/27/2024
Virtual Field Trip in Scratch
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This performance task is a computer science (CS) integration project where your students will take you on a virtual field trip. It can be to a museum, a historical site, a modern destination, a book, a planet or really anywhere. Along the way, they will incorporate CS concepts into their projects including sequences, conditionals, and events to add interactivity. This is a great project for students to share their research and learning from a wide variety of subject areas like social studies, language arts, world languages, history, etc. This unit includes 5th grade standards for the Virginia CS Standards of Learning, but it can easily be adapted for younger and older students. The latest resources for this project can be found at https://sites.google.com/virginia.edu/virtualfieldtrip/resources.

Subject:
Computer Science
Cross-Curricular
Material Type:
Activity/Lab
Lesson Plan
Author:
Kim Wilkens
Date Added:
06/27/2020
What is the relationship between mass and distance a robot travels?
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CC BY-SA
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 This lesson is part of the Virginia K-12 Computer Science Pipeline which is partly funded through a GO Virginia grant in partnership with Chesapeake Public Schools, Loudoun County Public Schools, and the Loudoun Education Foundation.  Students will design and conduct an investigation to answer the question, "What is the relationship between mass and distance a robot travels?"  The lesson uses WeDo 2.0 robots; however, other robots may be used as well as conducted without robotics.  This lesson was written for 5th graders; however, the content alignes with SOL PS.8 as well. 

Subject:
Algorithms and Programming
Force/Motion/Energy
Material Type:
Activity/Lab
Author:
Adrienne Sawyer
Date Added:
12/17/2020
Where’s the bacon?  An introduction to vulnerabilities in  agricultural systems
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CC BY-NC-SA
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This activity introduces the idea of cyberbiosecurity in the context of a "clue" style activity focused on vulnerabilities in the U.S. food system. It can be facilitated in 60 minutes, either in a single session or 3-4 shorter sessions.  This activity is part of the Agricultural Cyberbiosecurity Education Resource Collection that contains resources for formal and non-formal agricultural educators working with middle school aged youth. Published as Open Educational Resources, all resources are provided in durable (pdf) and customizable (MS Word) formats. They are hosted on  GoOpenVA in a unique resource collection, Ag Cybersecurity Virginia Tech, at https://goopenva.org/curated-collections/143 and on on Virginia Tech’s stable repository, VTechWorks at https://doi.org/10.21061/cyberbiosecurity

Subject:
Agricultural Education
Cybersecurity
STEM/STEAM
Material Type:
Lesson Plan
Author:
Ag Cybersecurity Virginia (VT)
Date Added:
10/27/2023