In this activity, students will use a model of a computer, taking the form of a sort of board game, to explore writing programs that include input, output, variables, and arithmetic. Students will read, write, and debug pseudocode as they work on solving simple programming problems using manipulatives. This lesson is part of the ECS+Python lesson set, providing supplemental Python curricular material for the Exploring Computer Science curriculum.

- Subject:
- Computer Science
- Algorithms and Programming
- Computing Systems
- Impacts of Computing
- Material Type:
- Lesson Plan
- Author:
- CodeVA Curriculum
- Date Added:
- 12/05/2022