All resources in Charlottesville Computer Science Community

Virtual Field Trip in Scratch

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This performance task is a computer science (CS) integration project where your students will take you on a virtual field trip. It can be to a museum, a historical site, a modern destination, a book, a planet or really anywhere. Along the way, they will incorporate CS concepts into their projects including sequences, conditionals, and events to add interactivity. This is a great project for students to share their research and learning from a wide variety of subject areas like social studies, language arts, world languages, history, etc. This unit includes 5th grade standards for the Virginia CS Standards of Learning, but it can easily be adapted for younger and older students. The latest resources for this project can be found at https://sites.google.com/virginia.edu/virtualfieldtrip/resources.

Material Type: Activity/Lab, Lesson Plan

Author: Kim Wilkens

CS Unplugged: Binary Bracelets/Bookmarks

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One of the fundamental computer science concepts is that everything we do on a computer is really just turning binary digits on and off. Even though this sounds simple, it can be a concept that is hard to wrap one's head around. This activity brings the binary concept to reality through the creation of binary bracelets or bookmarks.

Material Type: Activity/Lab

Author: Kim Wilkens

Events in Scratch

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Events in computer science are the triggers for making action happen, like selecting the play button on any screen. Events in Scratch are represented by the yellow codes including: when flag clicked, when sprite clicked, when key pressed and broadcast. Broadcasting is the most advanced event in Scratch and helps with interactions between sprites like pacing their conversations or changing levels.

Material Type: Unit of Study

Author: Kim Wilkens

Events in Scratch Jr.

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Events in computer science are the triggers for making action happen, like selecting the play button on any screen. Events in Scratch Jr. are represented by the yellow codes including: the green flag, clicking on a character, bump code and envelopes. The envelopes are the most advanced concept in Scratch Jr. and help with scene transitions and interactions between characters like pacing their conversations.

Material Type: Unit of Study

Author: Kim Wilkens

Ruby's Algorithms (Lesson 1)

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Lesson Overview In this unplugged lesson, students will be introduced to Ruby, a little girl who goes on a big adventure while learning about computer science concepts. They will then learn about algorithms and the importance of sequence through a variety of activities.

Material Type: Activity/Lab

Author: CSinSF.org

CS Unplugged: Security Avatars

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Every day our privacy is at risk with data being collected about us as we share and live more of our lives online. For this activity, you will explore how you do and do not protect your privacy online and then create a security avatar to help you battle for your privacy.

Material Type: Activity/Lab

Author: Kim Wilkens