To give students an experience that helps them understand the challenges and …
To give students an experience that helps them understand the challenges and benefits of respecting ownership and copyright, particularly in digital environments
To encourage students to respect artists’ rights as an important part of being an ethical digital citizen
To help students understand how to interact with the creative work all …
To help students understand how to interact with the creative work all around them. To give students an experience identifying copyrighted works. To introduce students to Creative Commons for finding creative work. To encourage students to respect artists’ rights as an important part of being an ethical digital citizen.
WITH MANY OF US spending a lot of time in front of …
WITH MANY OF US spending a lot of time in front of computer screens and phones, on apps and Facebook, at all hours, it’s natural to wonder: Is it harming us? It could be, especially if you’re in front of a screen close to bedtime or even during the day if you’re not taking enough breaks.
Teaching digital citizenship has never been more important. Prepare students to stay …
Teaching digital citizenship has never been more important. Prepare students to stay safe, solve problems and become a force for good.
Teaching digital well-being doesn’t mean providing students with a list of “don’ts.” It’s about the do’s – modeling and practicing skills that help young people become thoughtful, empathetic digital citizens who know how to use technology to learn and solve problems in their digital and physical communities.
The digital citizenship competencies, developed by the ISTE-led DigCit Coalition in conjunction with coalition partners, shift the conversation from don’ts to do’s.
Offers a free, 14-module curriculum that educates youth ages 10-20 on alternatives …
Offers a free, 14-module curriculum that educates youth ages 10-20 on alternatives to running away, unsafe behaviors, and how to build life skills that can resolve problems. It includes the module "Internet Safety and Fun," which provides youth with tools for safe online behavior.
Unfortunately, most American children spend about 5 to 8 hours on screens …
Unfortunately, most American children spend about 5 to 8 hours on screens each day. Screen time can be habit-forming: Research shows that the more time children engage with screens, the harder time they have turning them off as they become older children. Plus, screen time has been linked to eating more, having trouble sleeping and poorer performance in school. Here are some ways to limit screen time.
The intent of these resources is to support teachers in implementing digital …
The intent of these resources is to support teachers in implementing digital literacy into their teaching practice and to help them to develop digital literacy lessons and activities that suit their students' needs.
Bring the Monsters to your classroom! NAMLE and Makefully are excited to …
Bring the Monsters to your classroom!
NAMLE and Makefully are excited to present the Media Monsters Media Literacy Lesson Plan for Grades 3|4|5! Educators can use this plan to inspire relevant, rich, and age appropriate discussion in their classrooms about how we all consume and interact with different types of media. Students will begin to identify, reflect and recognize behaviors and media practices in themselves, and identify the media literacy skills needed to improve the ways they engage with media and think critically about the media messages around them.
NetSafe Utah provides online videos and resources for kids, teens, parents and …
NetSafe Utah provides online videos and resources for kids, teens, parents and educators, including Internet Safety information that Utah schools need to meet the Children's Internet Protection Act (CIPA) requirements.
This is a pilot – a test – with Ruff Ruffman videos …
This is a pilot – a test – with Ruff Ruffman videos looking at the red-hot topic of how kids can and should use media and technology. Our first videos focus on texting, sharing photographs, using search, and finding an appropriate balance of technology use.
Parents and caregivers should set rules that reduce “screen time” by limiting …
Parents and caregivers should set rules that reduce “screen time” by limiting the amount of time children spend on the computer, watching TV and playing video games. The time spent in front of the screen could be better spent being more physically active.
Technology can eat away huge amounts of time for everyone in the …
Technology can eat away huge amounts of time for everyone in the family…computers, televisions, video games and phones. But did you know that the average child watches more than 2,300 hours of television each year, compared with only approximately 1,200 hours spent in school? As parents, we set the limits and examples. Try these suggestions to help your family cut back on screen time while still having fun.
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