Sequencing Our Daily Schedules
(View Complete Item Description)Lesson to support the Computer Science Standards of Learning
Material Type: Lesson Plan
Lesson to support the Computer Science Standards of Learning
Material Type: Lesson Plan
How can we use technology in Algebra? How can we change technology to fit our needs?
Material Type: Lesson Plan
The Big Idea: Kinesthetic learning incorporating programming and language instructionConcept: Programming Bee-Bot while learning community location vocabulary and giving directions in SpanishContext: Students will use the Bee-Bot Community Map to talk about the location of various places in the community and area in Spanish.
Material Type: Activity/Lab, Game, Lesson, Lesson Plan
The students will learn about plagiarism, identify plagiarism, and the importance of giving credit for using others' work.
Material Type: Lesson Plan
Students will work in groups to plan the process they will use to first determine the perimeter and then the area of a rectangle. Students will write out a detailed step by step process that can be used in different situations.
Material Type: Lesson Plan
Students will explore the visible spectrum by observing how different amounts of colors can affect the appearance of light.
Material Type: Lesson Plan
The students will utilize Tinkercad to create models about science concepts (e.g. SOL 5.4, 5.5, 5.6, 5.7)
Material Type: Lesson Plan
Students will work cooperatively to design a paper airplane and collect data, then record and analyze the data using a computer.
Material Type: Lesson Plan
Students will use Google Forms to organize, analyze, and manipulate data.
Material Type: Lesson Plan
Students will explore and understand the differences between local and worldwide networks, while integrating fraction concepts.
Material Type: Lesson Plan
Lesson to support the Computer Science Standards of Learning.
Material Type: Lesson
Lesson to support the cross curricular instruction of computer science and mathematics.
Material Type: Lesson
Lesson to support cross-curricular instruction of the Computer Science Standards of Learning.
Material Type: Lesson
The student will learn a dance and identify the pattern, then create a dance routine in both repeating and growing patterns. Students will also understand and identify simple loops.
Material Type: Lesson Plan
Students will categorize attribute blocks based on their color, thickness and/or size. Optionally, connections to categorizing will be related to robots (e.g. looks, motions, sounds) and coding.
Material Type: Lesson Plan
Students will understand the importance of telling stories in order both verbally and with a graphic organizer.
Material Type: Lesson Plan
Creating, correcting, extending and growing a repeating pattern.
Material Type: Lesson Plan
Students will explore computing parts and use oral language and content area vocabulary to describe items, then write a descriptive sentence to describe a technology problem.
Material Type: Lesson Plan
Set students up for programming success by creating a BeeBot anchor chart!These editable instructions will help students identify their role as planner or driver and set clear expectations of how Bee-Bot is used in computer programming. Tips:Introduce Bee-Bot whole classMake sure students understand the importance of the clear (x) button to erase the previous codealways press clear first to signal a new code (like how a capital letter signals the start of a new sentence) Plan the program in developmentally appropriate steps (some students program one step at a time, while others can program to the end goal)Turn the Bee-Bot off and use it as a game piece to write successful algorithmsHave students write their plan, or algorithm, on a whiteboard instead of using the cardsThe Bee-Bot emulator is perfect for guided practice!
Material Type: Activity/Lab, Teaching/Learning Strategy
After reviewing tips for following instructions, students will use plane figures to create a mystery image using their teacher's algorithm. Unfortunately, the teacher's directions are not very precise. Students will lend a hand by giving detailed feedback to debug and clarify the set of ordered instructions to successfully build a snowman.
Material Type: Lesson