Computer Science is the study of how we use computing devices. Over …
Computer Science is the study of how we use computing devices. Over 70% of jobs in STEM are actually in computing, and the demand is growing. Virginia currently has over 30,000 unfilled jobs in computer science and this sector is growing at four times the national average. Nationally there are more than 500,000 open computing jobs.
In 2016, the Virginia legislature passed a law making Virginia the first state in the country to include computer science as a mandatory part of the curriculum in all public schools. CodeVA offers free professional learning for Virginia public school educators, education professionals, and school districts to implement the computer science SOLs. Although CodeVA cannot cover travel costs, all curricular materials are included for free.
We work with local school districts to provide professional development to public school teachers and to facilitate state licensing required to teach computer programming, but we don’t stop there. We also work with state education agencies and other outside partners to produce and disseminate computer science curricula and resources to support teachers once they have begun using computer science in their classrooms.
Use the CodeVA Connection Request form to request more information about professional learning, curriculum, and to request professional learning opportunities for your school or district!
This is a quick guide for parents and educators to understand safety …
This is a quick guide for parents and educators to understand safety and prevention factors that should be used when allowing children to participate in online gaming.
The goal of FBI-SOS is to promote cyber citizenship and help students …
The goal of FBI-SOS is to promote cyber citizenship and help students learn about online safety while engaging in fun, interactive games. The program was designed to address current Internet safety threats while keeping each grade level's online usage and knowledge in mind. We hope that you find the program beneficial and that your students use the information to make themselves safer digital citizens.
Purpose: To promote creative expression and give students experience understanding copyright protections …
Purpose: To promote creative expression and give students experience understanding copyright protections and consequences. To reinforce fair use concepts.
WITH MANY OF US spending a lot of time in front of …
WITH MANY OF US spending a lot of time in front of computer screens and phones, on apps and Facebook, at all hours, it’s natural to wonder: Is it harming us? It could be, especially if you’re in front of a screen close to bedtime or even during the day if you’re not taking enough breaks.
Teaching digital citizenship has never been more important. Prepare students to stay …
Teaching digital citizenship has never been more important. Prepare students to stay safe, solve problems and become a force for good.
Teaching digital well-being doesn’t mean providing students with a list of “don’ts.” It’s about the do’s – modeling and practicing skills that help young people become thoughtful, empathetic digital citizens who know how to use technology to learn and solve problems in their digital and physical communities.
The digital citizenship competencies, developed by the ISTE-led DigCit Coalition in conjunction with coalition partners, shift the conversation from don’ts to do’s.
These infographics were made for spreading awareness and education on digital citizenship …
These infographics were made for spreading awareness and education on digital citizenship and internet safety topics. A few included are translated into Spanish. Share on your newsletter, social media or more.
Passwords are crucual in our world today. They give us a simple …
Passwords are crucual in our world today. They give us a simple measure to protect ourselves and our information online. This lesson provides an intro into cybersecurity and its vocabulary, as well as incorporates independent, partner, and whole group learning activities to determine what is a strong password and how to create it. All activities are low prep and can be modified to your needs.
Offers a free, 14-module curriculum that educates youth ages 10-20 on alternatives …
Offers a free, 14-module curriculum that educates youth ages 10-20 on alternatives to running away, unsafe behaviors, and how to build life skills that can resolve problems. It includes the module "Internet Safety and Fun," which provides youth with tools for safe online behavior.
Unfortunately, most American children spend about 5 to 8 hours on screens …
Unfortunately, most American children spend about 5 to 8 hours on screens each day. Screen time can be habit-forming: Research shows that the more time children engage with screens, the harder time they have turning them off as they become older children. Plus, screen time has been linked to eating more, having trouble sleeping and poorer performance in school. Here are some ways to limit screen time.
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Copyrighted materials, available under Fair Use and the TEACH Act for US-based educators, or other custom arrangements. Go to the resource provider to see their individual restrictions.