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  • VA.CS.6.13 - The student will explain why the speed of data transmission across the...
  • VA.CS.6.13 - The student will explain why the speed of data transmission across the...
Drawing Conclusions about OS: Speed & Accuracy Experiment
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CC BY
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Students will work independently, or in groups, to explore computer response times for start-up; application and program run times;  serch engine speeds; and powering off the computer in safe and efficient ways using stopwatches and averaging load times.  Students will draw conclutions through a series of questions and comparisons to understand that variables in the user data collection, system byte sizes, storage limitations, multiple known and unknow tasks running behind the scenes, and/or internet stability/instability can all directly affect the computer's ability to respond accurately, and in a timely manner to user requests as well as perform as expected (with errors or success and/or lag time) and quickly. 

Subject:
Computing Systems
Material Type:
Activity/Lab
Interactive
Author:
Emily Ball
Date Added:
12/06/2021
Quizalize Game on C.S. 6.13 Data Types and Transmission Speed
Unrestricted Use
CC BY
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This is a game on Quizalize.com based on the Computer Science standard 6.13 on data types and transmission speeds. The students will click the link to take them to the game. The questions can be read aloud to the students. 

Subject:
Computer Science
Networking and the Internet
Material Type:
Game
Author:
Dana Smith
Date Added:
12/29/2021