The following resources is a link that will allow the user to play a matching game from Flippity.net using the vocabulary words from the Comptuer Science SOL 4.18-The student will identify and explain different ways information can be transmitted using computing devices via a network (e.g., email, images, and videos).
Links and attachments to 2020 Cups and Conversations recordings, powerpoints and referenced materials.The “Cups and Conversations” series is a time for colleagues from across the Commonwealth to informally talk about how they are supporting families and young children through the COVID-19 crisis. These meetings occur on the first Wednesday of the month at 3:30 p.m. Register for the Cups and Conversation Recurring Series
Vocabulary posters for the Networks & the Internet strand for Grade 5. Words included are from the 2017 Computer Science Curriculum Framework.
Attached is the instructor powerpoint and guide. The idea is that the individual training teachers can pick these resources up and begin training. Much of what you will find are Norfolk Public Schools related, but resources can be revised to reflect your district. Canvas Level One Instructional Video - https://youtu.be/gMxdVNKxjQU?list=PLOS5Pas2o8jQRJwar9j0Q7gT_qdycrimX
This guide was created for a district trainer to pick up and provide training on basic Zoom functions. This guide has experienced multiple iterations and will continue to do so as trainers continue providing feedback. The guide is specifically for Norfolk Public Schools but can be revised to represent your district. Zoom Level One Instructional Video (Desktop/Laptop) - https://youtu.be/6OFgn8DB69UZoom Level One Instructional Video (iOS) - https://youtu.be/X5LI9lOrOag
This guide was created for a district trainer to pick up and provide training on basic Zoom functions. This guide has experienced multiple iterations and will continue to do so as trainers continue providing feedback. The guide is specifically for Norfolk Public Schools but can be revised to represent your district. Zoom Level Two Instructional Video (Desktop/Laptop) - https://youtu.be/sG1mVgu0MNE?list=PLOS5Pas2o8jR6IRysgaZyBrd9SRNdGhRT
Students will play an interactive game while learning how to be internet smart. Students will learn the fundamentals of digital literacy: sharing, kindness, security, determining what's real and what's fake, and reporting. This game comes with a full curriculum guide: https://storage.googleapis.com/gweb-interland.appspot.com/en-us/hub/pdfs/Google_BeInternetAwesome_DigitalCitizenshipSafety_2019Curriculum.pdf
- Computer Science
- Networking and the Internet
- Technology Education
- Communication and Multimodal Literacy
- History/Social Sciences
- Government and Civics
- Communication Skills
- Material Type:
- The Net Safety Collaborative
- Date Added:
This guide was created for a district trainer to pick up and provide training on integrating Zoom functions into a synchronous lesson. This guide has experienced multiple iterations and will continue to do so as trainers continue providing feedback. The guide is specifically for Norfolk Public Schools but can be revised to represent your district. This guide walks the trainer through the process of applying skills learned in Zoom Level One and Two. The trainer also introduces Moore's Framework for online engagement and applies this theoretical approach the training.
High School students are online all the time developing appropriate and inappropriate relationships. Because of their online experiences, they may feel well-equipped to recognize a bad situation and know how to get out of it. However, many times teenagers are drawn into a seemingly harmless conversation that will lead them to a dangerous offline encounter that they cannot escape.This lesson will provide strategies to teens to help them identify relationships that are inappropriate, how to avoid them, and how to get out of those relationships as soon as possible.
Learn about wildlife research conducted at the Wildlife Center of Virginia. Rehabilitators and veterinarians treat tens of thousands of wild animals each year and are often the first to notice trends that contribute valuable insights to overall wildlife health. During the past 37 years, Center veterinarians have led a variety of research studies on wildlife health, using data from the patients admitted to the hospital. Join the Center staff and other wildlife professionals to learn about the critical role wildlife rehabilitators and veterinarians play in caring for wildlife population health.