In this activity, students will use a model of a computer, taking the form of a sort of board game, to explore writing programs that include input, output, variables, and arithmetic. Students will read, write, and debug pseudocode as they work on solving simple programming problems using manipulatives. This lesson is part of the ECS+Python lesson set, providing supplemental Python curricular material for the Exploring Computer Science curriculum.
"In this lesson, students will read and trace a “Hello World'' Python program to learn how to display simple output. Then, they will create an “Addition Calculator” to learn how to work with variables and arithmetic operators. At the end, students will modify and complete partially-written Python programs, applying their knowledge of variables and arithmetic operations. This lesson is part of CodeVA's ECS+Python lesson set, providing alternative units for the Exploring Computer Science curriculum covering basic Python coding concepts.
In this project, students create a program that performs calculations on input values to produce formatted output. Students will choose a project to create from a list of three options, or generate their own option that meets the activity requirements. This lesson is part of CodeVA's ECS+Python lesson set, providing alternative units for the Exploring Computer Science curriculum covering basic Python coding concepts.
In Mrs. Fariss' class, students worked with strategies learned in computer science to build a catapult. They had to use simple supplies to try and build their catapult.
Students in Mrs. Fariss' class tested aquatic weeds for photosynthesis. Students put their aquatic weed in a test tube and filled the test tube with flat sprite and flipped the test tube upside down in the window to watch throughout the week.
Students will determine what type of data is needed to answer a question and will use Google Sheets to find patterns. These data skills are needed in many career and academic fields. In addition, students will use input output tables in their daily lives through the use of vending machines, banking, and taking trips to new places. This Performance Task allows them to practice these skills through real-world scenerios.
Your task as an astronomer is to model the solar system using technology. You and your crew are just one group that have been asked by NASA to chart the solar system in order to create a simulation model for future astronauts. After you have accomplished this, you will present your model to the Director of NASA. They have given you several requirements for the simulation. Your simulation should include a map of the solar system that shows the appropriate distance, location, size and relation to the sun amongst the eight planets. You and your team can use a variety of options to complete your simulation. These include Google Suite tools (such as Google Slides, Google Docs, Jamboard, or any equivalent tool such as Microsoft Office), Coding resources (Scratch.edu, tynker.edu) or 3D printing software (Tinkercad) to present. Your map should also include a short descriptive paragraph for each planet explaining its distance, location, size, and at least 3 facts about the planet. If creating a video, you will still want to include descriptions for the planets as well as the three facts. Presentation to “NASA Directors” must answer the question: how does this simulation/model help future scientists?
The space industry has been creating innovative technologies for decades. Students in this lesson will explore the world of space technologies and how they play a role in our everyday life.
With digitization, we see biosecurity, cybersecurity, and physical security begin to overlap. This overlap started a new discipline, cyberbiosecurity. This educational resource is part of a project to support formal and non-formal agricultural educators in integrating cyberbiosecurity topics and research-based strategies for engaging middle-school-aged girls in STEM into their educational programs. Cyberbiosecurity is an emerging field that focuses on creating security measures for digital aspects of our food and agriculture systems, creating a structure and opportunity for a safe food system that can meet the large needs of a growing population and world. Our long-term aim is to use this novel disciplinary space to spark STEM career interest in middle school-aged youth in rural communities, with an emphasis on girls, to build new pipelines into cyberbiosecurity careers. This work is supported by the USDA National Institute of Food and Agriculture, Women and Minorities in Science, Technology, Engineering, and Mathematics Fields (WAMS) Grants Program, award #2020-38503-31950.
This video explores autonomous cars with a research scientist, engineer, and team lead at the Virginia Tech Transportation Institute (VTTI).
This video explores how GigaBeam Networks is expanding and improving the quality of internet access in rural Virginia by providing fiber optic internet connectivity to its customers as well as highlighting some of the jobs available in this industry.
This is a PowerPoint that helps young students know how to identify a computer program and what to tell an adult so they can help them fix it. It is based on the Computer Science standard, 1.8: The student will identify, using accurate terminology, simple hardware and software problems that may occur during use.
This activity, created on Quizalize, is from the essential knowledge and vocabulary from the Computer Science SOL 5.7, from the strand Computing Systems.
These Pocket Guides are a quick summary of each of the 6 computer science strands for grades K-8. The pocket guides explain what the strand is about and how it increases in complexity from Kindergarten to 8th grade.
When you make an LED card, you are bringing together the fundamentals of electronics that make up computing devices - power (battery), input (using a pressure sensor to open or close a circuit) and output (LED light). It’s also a great way to reinforce the binary states of on and off that are at the core of how all computing devices work.
A common component most computing devices include is a keyboard (either physical or screen-based) for inputting information. A common computing device is a Chromebook which is similar to a laptop.Students will use a crayon to answer the questions for each Chromebook keyboard on the handout by coloring in the correct keys they would press on an actual Chromebook.