I created this board game to give my 2nd grade students review of 3D shapes. They travel through space, trying to make it back to earth. This game supports sol 2.13, identify, describe, compare, and contrast plane and solid figures (circles/spheres, squares/cubes, and rectangles/rectangular prisms. Before playing this game, my students completed activities using manipulatives to identify solid shapes, the number of vertices, edges, and faces, and traced the faces of the cube and rectangular prism in order to build understanding of the relationship between plane and solid figures. My students played this game in small groups of 3-5 students. They take turns rolling a die, jump to the number rolled, and answer the question in the box they land on. My students love to play board games! As a result, they are more attentive and motivated to learn.
My students need lots of practice to master addition with regrouping, so I created this fun game to help them practice. This activity supports sol 3.3b, create and solve single-step and multi-step practical problems involving sums or differences of two whole numbers, each 9,999 or less. The students make a big circle around the room and play a cakewalk style game. When the teacher stops the music, they sit in front of the closest card and add the two numbers. Students use their knowledge of place value and estimation to determine if their answer is reasonable. I created this activity during the week of Halloween so the pumpkins were a big hit with my students who really enjoy movement activities.
Challenges students to think outside of the box to find examples of government around their school campus. All areas of the curriculum are covered and students have to defend their answer.
My students need lots of practice to master addition with regrouping, so I created this fun game to help them practice. This activity supports sol 3.3b, create and solve single-step and multi-step practical problems involving sums or differences of two whole numbers, each 9,999 or less. The students make a big circle around the room and play a cakewalk style game. When the teacher stops the music, they sit in front of the closest card and add the two numbers. Students use their knowledge of place value and estimation to determine if their answer is reasonable. Movement activities are always a big hit in my classroom! This game is one of my students’ favorites!
This is a remix of Alike or Different Game from Illustrative Mathematics, https://tasks.illustrativemathematics.org/content-standards/tasks/515. The purpose of this activity is to give students practice classifying objects according to one attribute to support sol K.12. The teacher gives each student an object. They travel the room with their hand raised to find another student to compare their object with. They compare to see if the object is alike or different and how (color, size, shape, thickness). They trade objects and travel the room to find someone else to compare with.
Farming ants might sound like a crazy thing to do unless you might like to eat chocolate covered ants. It turns out we can learn a lot from ants and the best way is to build your own ant farm.
In this jigsaw-method activity on subduction zone volcanism, students apply lessons learned from four historic eruptions to the volcanic hazards associated with Mt. Rainier in the Pacific Northwest.
- Earth and Space Systems
- Material Type:
- Science Education Resource Center (SERC) at Carleton College
- Provider Set:
- Pedagogy in Action
- Laurel Goodell
- Date Added:
Build rectangles of various sizes and relate multiplication to area. Discover new strategies for multiplying algebraic expressions. Use the game screen to test your multiplication and factoring skills!
- Material Type:
- University of Colorado Boulder
- Provider Set:
- PhET Interactive Simulations
- Amanda McGarry (co-lead)
- Amy Hanson (lead designer)
- Ariel Paul
- Diana Lopez Tavares (artwork)
- Jonathan Olson (developer)
- Karina Hensberry
- Kathy Perkins
- Mariah Hermsmeyer (artwork)
- Susan Miller
- Date Added:
The Egyptian Barter Game is a lesson designed to get students active in the classroom while learning about Egyptian culture and the barter system. It is a card game (using homemade cards and other materials) which should be played more than once so students can consider their strategies used to barter their "haves" for their "needs." It should not be students' first introduction to Egyptian culture but should come after some exposure to what life was like in ancient Egypt. Addresses Virginia SOL: HSS.2.9, HSS.3.2, HSS.3.8, HSS.3.9
All living beings are made up of cells. Some of them are made up of only one cell and others have many cells. Also in: Dutch | French | Hungarian | Spanish
This playbook includes resources created, curated, and adapted by the ITSs and LMSs at Ocean Lakes High School to support virtual, concurrent, and hybrid learning. Use this playbook to find resources and strategies to make lessons more interactive and engaging, streamline workflow, and foster a sense of community in your classroom. ✍Note to Reader - Due to restricted sharing permissions, some linked resources may not be accessible to individuals outside of the VBCPS school division. All linked resources were publicly & freely shared; paid resources have not been included in the Playbook. Efforts have been made to retroactively include attributions for authors for original content & derivatives.
What is cloning and do we have clones living among us today? The answers might surprise you or maybe we should say ewe.
There are several different ways to get ants for an ant farm, depending on when you would like to start the farm and how long you would like for your ant farm to last.
This is a remix of Comparing Numbers from Illustrative Mathematics, https://tasks.illustrativemathematics.org/content-standards/tasks/1102.The purpose of this game is for students to practice comparing 3-digit and 4-digit numbers, use the appropriate vocabulary, and symbol to support sol 3.1c. Games are a great way to have students practice a skill and my students love to play them. Students work with a partner to compare two numbers, discuss how they know if the first number is greater than, less than, or equal to the second number, and write the symbol. This game would be played after students are familiar with comparing numbers, the vocabulary, and symbols.
The following resources is a link that will allow the user to play a matching game from Flippity.net using the vocabulary words from the Comptuer Science SOL 4.18-The student will identify and explain different ways information can be transmitted using computing devices via a network (e.g., email, images, and videos).
This game created on Bamboozle is comprised of fill-in-the blank and true or false questions from the vocabulary and essential knowledge of the Computer Science SOL 4.4.
The lessons included in the attached Google Slides incorporate standards from Computer Science, Math, Language Arts, and Physical Education. The lessons all focus on conditional statements (IF, THEN, ELSE) and can easily be adapted to fit any grade from kindergarten to fifth grade.
Create Rhyming Words While Using Locomotor Skills in Physical Education is a cross-curricular lesson designed by an Elementary Health and PE teacher to support Language Arts instruction. Created By: Cullen Powhatan County Public Schools