In this lesson, students will use the iterative design process to construct a story map for a fictional short story.
- Subject:
- Computer Science
- English
- Material Type:
- Activity/Lab
- Author:
- Andrea Lee
- Date Added:
- 10/10/2023
Resources from Region 2, Advancing Computer Science Education grant
In this lesson, students will use the iterative design process to construct a story map for a fictional short story.
Students will use an unplugged computer science task of sorting networks to order numbers, least to greatest.
Students will order a set of three numbers from least to greatest and greatest to least. Students will then code their Bee-Bot on the matching numerals from least to greatest or greatest to least.
In this lesson, students will learn about alphabetical order and how it is used in the library. Students will practice putting call numbers in alphabetical order while coding a Bee Bot to visit each call number in order.
Using block coding (OzoBlockly) to program their robot, students will navigate their Ozobot EVO through four subterranean rooms. Specific actions must be performed in sequence to defeat the various dungeon creatures and collect the treasure from each room.
Students will code the Sphero Indi robots to build words that match a picture based on a phonics skill. Students will need to use the color codes to figure out what each code means to drive the car over the correct letters needed to spell the words.
This is an exploratory lesson over two days to allow students to code a Dash Robot to explore the principles of force on objects in an obstacle course.
In this lesson, students will collaborate in groups to electronically communicate their findings from the Jamestown Outreach. Through this activity, they will explore how technology has evolved and improved over time for information dissemination, encouraging them to compare and contrast different communication methods throughout history.
Through the use of a choose-your-own-adventure style read aloud, the teacher will guide students to create an algorithm for the story they are creating within the book. This lesson also serves as a basic introduction into the process behind computer programs, including games, when the user makes a decision.
Students will be learning how art and engineering intersect by using Tinkercad, 3D modeling software, produced by Autodesk, to create a physical, 3d printed, product. In this Tinkercad introduction project, students will produce a text-based keychain.
Students will program Sphero RVR+ robots to explore a mock crime scene to determine if it is safe for humans to investigate without destroying evidence or running into objects. Students will apply their knowledge of physical evidence to determine what objects in the crime scene need to be avoided when sending the robot into the crime scene.