Updating search results...

Search Resources

1 Result

View
Selected filters:
  • VA.PRG.AP.1.c - Decompose large-scale computational problems into subtasks and compone...
  • VA.PRG.AP.1.c - Decompose large-scale computational problems into subtasks and compone...
PAGE ACSE - A-Maze-ing Arcade Coding and the Scientific Method
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Want to introduce some basic coding and real life examples of the Scientific Method? This is the lesson for you. Using either the online program MakeCode, or by purchasing the Handheld Kitronik Arcades, the students will be performing an experiment while coding a maze game. No purchases required if students only use the online platform. A whole lesson ready to engage your students and use Computer Science and the Scientific Method!

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
STEM/STEAM
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Interactive
Lesson
Lesson Plan
Author:
Nichole Brumfield
Date Added:
11/22/2024