Working as if they are engineers who work for (the hypothetical) Build-a-Toy …
Working as if they are engineers who work for (the hypothetical) Build-a-Toy Workshop company, students apply their imaginations and the engineering design process to design and build prototype toys with moving parts. They set up electric circuits using batteries, wire and motors. They create plans for project material expenses to meet a budget.
In this electrochemistry activity, learners will explore two examples of electroplating. In …
In this electrochemistry activity, learners will explore two examples of electroplating. In Part 1, zinc from a galvanized nail (an iron nail which has been coated with zinc by dipping it in molten zinc) will be plated onto a copper penny. In Part 2, copper from a penny will be plated onto a nickel.
Engineering Technology provides learning opportunities for students interested in preparing for careers …
Engineering Technology provides learning opportunities for students interested in preparing for careers in the design, production, and maintenance of mechanical, telecommunications, electrical, electronics, and electromechanical products and systems.
In this activity, learners use a laser pointer and two small rotating …
In this activity, learners use a laser pointer and two small rotating mirrors to create a variety of fascinating patterns, which can be easily and dramatically projected on a wall or screen. In this version of the activity, learners use binder clips to build the base of the device. Educators can use a pre-assembled device for demonstration purposes or engage learners in the building process.
Students are challenged to design and program Arduino-controlled robots that behave like …
Students are challenged to design and program Arduino-controlled robots that behave like simple versions of the automated guided vehicles engineers design for real-world applications. Using Arduino microcontroller boards, infrared (IR) sensors, servomotors, attachable wheels and plastic containers (for the robot frame), they make "Lunch-Bots." Teams program the robots to meet the project constraints—to follow a line of reflective tape, make turns and stop at a designated spot to deliver a package, such as a sandwich or pizza slice. They read and interpret analog voltages from IR sensors, compare how infrared reflects differently off different materials, and write Arduino programs that use IR sensor inputs to control the servomotors. Through the process, students experience the entire engineering design process. Pre/post-quizzes and coding help documents are provided.
In this activity, learners construct a device out of a piezoelectric igniter, …
In this activity, learners construct a device out of a piezoelectric igniter, like those used as barbecue lighters. Learners use the device to remotely start current flowing in a simple series circuit containing a small electric fan.
Students work as if they are electrical engineers to program a keyboard …
Students work as if they are electrical engineers to program a keyboard to play different audible tones depending on where a sensor is pressed. They construct the keyboard from a soft potentiometer, an Arduino capable board, and a small speaker. The soft potentiometer “keyboard” responds to the pressure of touch on its eight “keys” (C, D, E, F, G, A, B, C) and feeds an input signal to the Arduino-capable board. Each group programs a board to take the input and send an output signal to the speaker to produce a tone that is dependent on the input signal—that is, which “key” is pressed. After the keyboard is working, students play "Twinkle, Twinkle, Little Star" and (if time allows) modify the code so that different keys or a different number of notes can be played.
In this activity, learners explore electronics and motion by making a Scribbling …
In this activity, learners explore electronics and motion by making a Scribbling Machine, a motorized contraption that moves in unusual ways and leaves a mark to trace its path. It's made from simple materials and is based on the idea of motion created by an offset motor. Try using harvested motors and switches from discarded toys and electronics to make your Scribbling Machine - this not only keeps costs down, but is a playful and inventive way to explore how everyday objects work. To take the activity further, you can also incorporate PicoCrickets to make your Scribbling Machine more intelligent and to explore computers.
In this activity, you'll make an electric motor--a simple version of the …
In this activity, you'll make an electric motor--a simple version of the electric motors found in toys, tools, and appliances everywhere. The activity includes three short online videos: Introduction, Step-by-Step Instructions, and What's Going On. Also available: a concept map and a "Going Further" document that suggests variations on this activity.
Lesson length: 1-2 hoursGrade level: 6-8This is a three part lesson where …
Lesson length: 1-2 hoursGrade level: 6-8This is a three part lesson where students (1) explore elements (and their properties) that are used in materials to build and power a cell phone (any easily accessed, small, electronic machine could stand in for a cell phone), (2) approach activities though an engineering design thinking lens and participate in an active simulation of the movement of electricity (electrons) to power a device, and (3) participate in a Lego build where they experience set constraints to their building project. This can be related to the constraints engineers face as they build cell phones (or anything else).This material is based upon work supported by the National Science Foundation under Grant No. 1657263. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.
Lesson Length: 1-2 hoursGrade Level: 6-8Students learn about potential and kinetic energy …
Lesson Length: 1-2 hoursGrade Level: 6-8Students learn about potential and kinetic energy as it relates to mountain roads. The activities are grounded in engineering design thinking as it relates to engineered roads and road repair. Also included is a challenge activity with renewable energy Snap Circuit simulations.This material is based upon work supported by the National Science Foundation under Grant No. 1657263. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.
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