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  • VA.ELA.2.7.g - Summarize stories and events with beginning, middle, and end in the co...
Drawing Conclusions & Storyboarding
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CC BY-NC-SA
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Students will listen to the story Two Bad Ants by Chris Van Allsburg and use clues from the text to draw conclusions about the events of the story. Students will create a storyboard to represent the events of the story and use their storyboard to construct a program to sequence Two Bad Ants.

Subject:
Computer Science
Reading
Material Type:
Lesson Plan
Author:
Julia DiOrio
Andrea Lee
John Clark
Date Added:
02/27/2024
I Need a New Pencil!
Unrestricted Use
Public Domain
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The students are not being efficient when they get materials or move around the classroom, so they are wasting learning time.  Students will design a sequence of steps, or program,  to move the student to their destination without using extra steps.

Subject:
Computer Science
English
Mathematics
Material Type:
Lesson Plan
Provider:
VDOE
Author:
Kristen Schlegel
Date Added:
09/20/2023
Introduction Lesson for Genre-Fiction vs. Nonfiction
Conditional Remix & Share Permitted
CC BY-SA
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Students will distinguish between two types of fiction (realistic/fantasy) and nonfiction texts by their attributes. Students will also listen to text snippets and identify whether it is fiction (r/f) or nonfiction.

Subject:
English
Reading
Material Type:
Activity/Lab
Author:
Angela Benson
Date Added:
10/20/2022
Lesson Plan 2.7g Summarize Fiction
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CC BY-NC
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This is an active learning lesson on SOL: 2.7 The student will read and demonstrate comprehension of fictional texts.g)    Summarize stories and events with beginning, middle, and end in the correct sequence. 

Subject:
English
Reading
Material Type:
Lesson Plan
Author:
Kimberly Douglas
Date Added:
06/28/2023
SVRCSP - Iterative Design Process
Unrestricted Use
CC BY
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Students will be introduced to computer science words in conjunction with similar standards already taught in English SOLs.  They will see how actions in a plot are similar to events in a code and how cause and effect is similar to events that trigger actions.  Prewriting will take place as they create a plan and codes for an Ozobot maze.

Subject:
Algorithms and Programming
Reading
STEM/STEAM
Material Type:
Activity/Lab
Assessment
Interactive
Lesson
Lesson Plan
Reading
Author:
Kara Lynn
Date Added:
04/28/2022