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  • VA.ELA.5.7.c - Use a variety of prewriting strategies.
  • VA.ELA.5.7.c - Use a variety of prewriting strategies.
Map It, Write It
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CC BY-NC-SA
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In this lesson, students will use the iterative design process to construct a story map for a fictional short story.   

Subject:
Computer Science
English
Material Type:
Activity/Lab
Author:
Andrea Lee
Date Added:
10/10/2023
Mind Mapping (5th Grade)
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CC BY-NC-ND
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This video is part of the Continue to Know with WHRO TV series. Watch LaTissha Boyce teach about how to use a mind map to brainstorm ideas before writing an essay or paragraph in a creative and unique way.

Subject:
English
Writing
Material Type:
Lesson
Visual Media
Provider:
WHRO Education
Author:
WHRO Education
Date Added:
10/02/2020
Overcoming Bullying: Stand Alone Performance Assessment Grade 5
Unrestricted Use
Public Domain
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The students in 5th grade have been tasked with creating a personal narrative or realistic fiction piece to share with younger students, in a format of their choice. The purpose of the story is to guide younger students by demonstrating how to overcome and/or prevent bullying in their world.** This performance assessment was developed by a collaborative team of teachers and division staff from Middlesex, Poquoson, and West Point school divisions. 

Subject:
English
Material Type:
Assessment
Author:
Chelsea Kulp
Date Added:
04/01/2021
SVRCSP - Iterative Design Process
Unrestricted Use
CC BY
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Students will be introduced to computer science words in conjunction with similar standards already taught in English SOLs.  They will see how actions in a plot are similar to events in a code and how cause and effect is similar to events that trigger actions.  Prewriting will take place as they create a plan and codes for an Ozobot maze.

Subject:
Algorithms and Programming
Reading
STEM/STEAM
Material Type:
Activity/Lab
Assessment
Interactive
Lesson
Lesson Plan
Reading
Author:
Kara Lynn
Date Added:
04/28/2022
What's in a Name?
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CC BY-NC-SA
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This lesson sequence offers students and teachers a way to explore gender and cultural identity through analyzing children’s literature and coding with Scratch, specifically exploring the importance of names to our identities. Through read-aloud activities and self-differentiated Scratch projects, students learn about the importance of names in reference to both gender and culture, and have a chance to explore and express ideas about their own names, brainstorm creating school environments supportive of diversity, and reflect on their own bravery and resilience. This sequence is broken into seven lessons, though your students may need additional class time to work on their projects.This lesson sequence is part of CodeVA's committment to the U.S. Department of Education "YOU Belong in STEM" initiative. 

Subject:
Computer Science
English
Material Type:
Lesson
Lesson Plan
Unit of Study
Author:
CodeVA Curriculum
Jasper Gunn
Michelle Pealo
MATTHEW REIERSON
Jon Stapleton
Date Added:
12/02/2022