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The DigCit Competencies
Balanced Students participate in a healthy variety of online activities and know how to prioritize their time between virtual and physical activities.
Informed Students evaluate the accuracy, perspective and validity of digital media, and have developed critical skills for curating information from digital sources.
Inclusive Students are open to hearing and recognizing multiple viewpoints, and engaging with others online with respect and empathy.
Engaged Students use technology and digital channels to solve problems and be a force for good in their families and communities
Alert
Students are aware of their digital actions and know how to be safe and create safe spaces for others online.
This is a quick guide for parents and educators to understand safety …
This is a quick guide for parents and educators to understand safety and prevention factors that should be used when allowing children to participate in online gaming.
The goal of FBI-SOS is to promote cyber citizenship and help students …
The goal of FBI-SOS is to promote cyber citizenship and help students learn about online safety while engaging in fun, interactive games. The program was designed to address current Internet safety threats while keeping each grade level's online usage and knowledge in mind. We hope that you find the program beneficial and that your students use the information to make themselves safer digital citizens.
To make the most of the Internet, kids need to be prepared …
To make the most of the Internet, kids need to be prepared to make smart decisions. Be Internet Awesome empowers kids with tools and education to confidently and safely explore, grow, and play online. Kids can play their way to being Internet Awesome with Interland, an online adventure that puts the key lessons of digital safety into hands-on practice with four challenging games.
To promote creative expression and help students understand the creative process of …
To promote creative expression and help students understand the creative process of sharing and inspiration. To help students be fair with creative work.
To promote creative expression, help students understand ownership concepts associated with creative …
To promote creative expression, help students understand ownership concepts associated with creative work and encourage students to think about how their work might be shared.
To give students an experience that helps them understand the challenges and …
To give students an experience that helps them understand the challenges and benefits of respecting ownership and copyright, particularly in digital environments
To encourage students to respect artists’ rights as an important part of being an ethical digital citizen
Purpose: To promote creative expression and help students realize the importance of …
Purpose: To promote creative expression and help students realize the importance of attribution-getting credit for the work they do and giving credit for their creative work.
To help students identify and understand their roles as ethical creators and …
To help students identify and understand their roles as ethical creators and consumers online. To introduce students to the basic rights and limitations of copyright.
To help students identify and understand how to get media online in …
To help students identify and understand how to get media online in legal and ethical ways. To help students identify and understand ethical strategies for sharing online content with others.
The following lessons and videos are designed to help you teach essential …
The following lessons and videos are designed to help you teach essential digital citizenship concepts of copyright and creativity and to get students thinking and talking about how these concepts relate to their own online activities. The lessons have been scripted in detail to help presenters feel confident as they communicate copyright concepts, including fair use and other copyright limitations.
Offers a free, 14-module curriculum that educates youth ages 10-20 on alternatives …
Offers a free, 14-module curriculum that educates youth ages 10-20 on alternatives to running away, unsafe behaviors, and how to build life skills that can resolve problems. It includes the module "Internet Safety and Fun," which provides youth with tools for safe online behavior.
Provides students with tips for online safety as well as a live …
Provides students with tips for online safety as well as a live chat and welcoming environment to engage information about and receive help in developing healthy relationships and personal safety.
No restrictions on your remixing, redistributing, or making derivative works. Give credit to the author, as required.
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Most restrictive license type. Prohibits most uses, sharing, and any changes.
Copyrighted materials, available under Fair Use and the TEACH Act for US-based educators, or other custom arrangements. Go to the resource provider to see their individual restrictions.