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  • VA.CSF.AP.1.a - Identify real-world problems that are classification and prediction pr...
  • VA.CSF.AP.1.a - Identify real-world problems that are classification and prediction pr...
PAGE ACSE - A-Maze-ing Arcade Coding and the Scientific Method
Conditional Remix & Share Permitted
CC BY-NC-SA
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Want to introduce some basic coding and real life examples of the Scientific Method? This is the lesson for you. Using either the online program MakeCode, or by purchasing the Handheld Kitronik Arcades, the students will be performing an experiment while coding a maze game. No purchases required if students only use the online platform. A whole lesson ready to engage your students and use Computer Science and the Scientific Method!

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
STEM/STEAM
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Interactive
Lesson
Lesson Plan
Author:
Nichole Brumfield
Date Added:
11/22/2024
PAGE ACSE -  Political Ideology Identification with Algorithms and Programming
Conditional Remix & Share Permitted
CC BY-NC-SA
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Students will apply computational thinking to address the real-life problem of not knowing who to vote for president by decomposing their political ideology into “personal” and “economic” subcomponents and start self-reflecting on political issues so they cast a vote for the candidate and his/her platform that most aligns with their beliefs as opposed to basing it on propaganda and/or voting for a candidate who doesn’t agree with them on specific issues (an uninformed vote).

Subject:
Algorithms and Programming
Computer Science
Cross-Curricular
Government and Civics
History/Social Sciences
STEM/STEAM
Material Type:
Lesson
Lesson Plan
Author:
Sarah Getz
Date Added:
11/06/2024