Determining a rule to describe relationship between input and output tables - Algebra Readiness Remediation Plan
- Subject:
- Mathematics
- Material Type:
- Lesson Plan
- Provider:
- VDOE
- Author:
- VDOE
- Date Added:
- 10/07/2024
Determining a rule to describe relationship between input and output tables - Algebra Readiness Remediation Plan
In this activity, students and teachers are able to sort components of a computer into 4 categories: input, output, process, and store (memory).
Reinforcing the ability to drag and drop, learners are able to identify and begin developing the purpose of each categorized component.
This activity complements the book Hello Ruby: Journey Inside the Computer by Linda Liukas and was remixed with permission from the San Francisco Unified School District (SFUSD) Computer Science Team.
Key concepts include:
mouse
keyboard
printer
microphone
headphones
monitor
controller
camera
temperature sensor
3-D printer
CPU
GPU
ROM
RAM
Hard Drive
Input
Output
Memory
Process
This slides presentation has a short video about the 4 things that all computing devices have in common and then has picture examples of Input and output devices. It also has a slide of internal components we don't usually see.The final slide is a sorting activity that includes input and output devices.
This Khan Academy website helps students practice questions related to Functions.
This is a very brief reference resource for use in introducing students to Input and output devices, RAM, and CPU.
This assessment measures student understanding of input and output devices on a computing system. It has both a Google Form Quiz version and a printable version.
This is a self-paced review of input and output definitions and devices. Students will click on hyperlinks to check their understanding of input and output devices.
In this lesson sequence, students will work in teams to learn the MakeCode and Micro:Bit Development platform. They’ll develop basic programming skills, implementing input, output, variables, and conditional control structures. At the end of the sequence, students will compete in a “puzzle box” challenge, attempting to create a puzzle using their Micro:Bit, code, and craft supplies and earning points based on how challenging their puzzle is to solve.
In this lesson, students learn the basics of coding for the Micro:Bit using the MakeCode development tool. Students will engage in PRIMM cycles, pair programming, and will begin working on the puzzle box they’ll finish in later lessons by building an “unlocking” animation using display output blocks.This lesson is part of the Micro:Bit Puzzle Box four-lesson sequence. Read about the sequence in the sequence overview, linked here.