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Wear’s the Technology?
Read the Fine Print
Educational Use
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Students apply their knowledge of scale and geometry to design wearables that would help people in their daily lives, perhaps for medical reasons or convenience. Like engineers, student teams follow the steps of the design process, to research the wearable technology field (watching online videos and conducting online research), brainstorm a need that supports some aspect of human life, imagine their own unique designs, and then sketch prototypes (using Paint®). They compare the drawn prototype size to its intended real-life, manufactured size, determining estimated length and width dimensions, determining the scale factor, and the resulting difference in areas. After considering real-world safety concerns relevant to wearables (news article) and getting preliminary user feedback (peer critique), they adjust their drawn designs for improvement. To conclude, they recap their work in short class presentations.

Subject:
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Provider:
TeachEngineering
Author:
Denise W. Carlson
Evelynne Pyne
Lauchlin Blue
Date Added:
05/16/2019
Weed killer
Conditional Remix & Share Permitted
CC BY-NC-SA
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The principal purpose of the task is to explore a real-world application problem with algebra, working with units and maintaining reasonable levels of accuracy throughout.

Subject:
Mathematics
Material Type:
Activity/Lab
Provider:
Illustrative Mathematics
Author:
Illustrative Mathematics
Date Added:
05/01/2012