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Compilers
Unrestricted Use
CC BY
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This course introduces the compilation process, presenting foundational topics on formal languages and outline each of the essential compiler steps: scanning, parsing, translation and semantic analysis, code generation, and optimization. Upon successful completion of this course, the student will be able to: describe the compilation process and explain the function of the components that comprise the structure of a compiler; apply concepts of formal languages and finite-state machines to the translation of computer languages; identify the compiler techniques, methods, and tools that are applicable to other software applications; describe the challenges and state-of-the-practice of compiler theory and practice. This free course may be completed online at any time. (Computer Science 304)

Subject:
Computer Science
Material Type:
Assessment
Full Course
Homework/Assignment
Lecture Notes
Reading
Syllabus
Textbook
Provider:
The Saylor Foundation
Date Added:
06/11/2019
Computer Components and Devices Sort
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this activity, students and teachers are able to sort components of a computer into 4 categories: input, output, process, and store (memory).
Reinforcing the ability to drag and drop, learners are able to identify and begin developing the purpose of each categorized component.

This activity complements the book Hello Ruby: Journey Inside the Computer by Linda Liukas and was remixed with permission from the San Francisco Unified School District (SFUSD) Computer Science Team.

Key concepts include:
mouse
keyboard
printer
microphone
headphones
monitor
controller
camera
temperature sensor
3-D printer
CPU
GPU
ROM
RAM
Hard Drive
Input
Output
Memory
Process

Subject:
Computer Science
Computing Systems
Material Type:
Assessment
Homework/Assignment
Interactive
Author:
Kim Keith
SFUSD Computer Science Team
Date Added:
06/22/2020
Do You See What I See?
Read the Fine Print
Educational Use
Rating
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Students explore the concept of optical character recognition (OCR) in a problem-solving environment. They research OCR and OCR techniques and then apply those methods to the design challenge by developing algorithms capable of correctly "reading" a number on a typical high school sports scoreboard. Students use the structure of the engineering design process to guide them to develop successful algorithms. In the associated activity, student groups implement, test and revise their algorithms. This software design lesson/activity set is designed to be part of a Java programming class.

Subject:
Science
Scientific and Engineering Practices
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Derek Babb
Date Added:
09/18/2014
Does It Work? Test and Test Again
Read the Fine Print
Educational Use
Rating
0.0 stars

Testing is critical to any design, whether the creation of new software or a bridge across a wide river. Despite risking the quality of the design, the testing stage is often hurried in order to get products to market. In this lesson, students focus on the testing phase of the software/systems design process. They start by exploring existing examples of program testing using the CodingBat website, which contains a series of problems and challenges that students solve using the Java programming language. Working in teams, students practice writing test cases for other groups' code, and then write test cases for a program before writing the program itself.

Subject:
Science
Scientific and Engineering Practices
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Janet Yowell
Ryan Stejskal
Date Added:
09/18/2014
Evolution of Digital Organisms
Read the Fine Print
Educational Use
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Students are introduced to the concepts of digital organisms and digital evolution. They learn about the research that digital evolution software makes possible, and compare and contrast it with biological evolution.

Subject:
Science
Scientific and Engineering Practices
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Louise Mead
Robert Pennock
Wendy Johnson
Date Added:
09/18/2014
Evolving TCE Biodegraders
Read the Fine Print
Educational Use
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A hypothetical scenario is introduced in which the class is asked to apply their understanding of the forces that drive natural selection to prepare a proposal along with an environmental consulting company to help clean up an area near their school that is contaminated with trichloroethylene (TCE). Students use the Avida-ED software application to test hypotheses for evolving (engineering) a strain of bacteria that can biodegrade TCE, resulting in a non-hazardous clean-up solution. Conduct this design challenge activity after completion of the introduction to digital evolution activity, Studying Evolution with Digital Organisms.

Subject:
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Amy Lark
Louise Mead
Robert Pennock
Wendy Johnson
Date Added:
09/18/2014
Hot Jobs Remix: Software Engineers Create Solutions Through Code (with Reflection Questions)
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

Just about everything you can do on a computer—checking your email, posting to Facebook, online banking and shopping—is powered by software. The people who come up with that software, and keep it working efficiently, are behind the scenes of a big portion of our lives.  Software engineering is an exciting career,.In this remix, some reflections questions for students have been added.

Subject:
Business and Information Technology
Career Connections
Material Type:
Homework/Assignment
Author:
Chris Ammon
Date Added:
05/31/2020
Hot Jobs: Software Engineers Create Solutions Through Code
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

Just about everything you can do on a computer—checking your email, posting to Facebook, online banking and shopping—is powered by software. The people who come up with that software, and keep it working efficiently, are behind the scenes of a big portion of our lives.  Software engineering is an exciting career,.

Subject:
Algorithms and Programming
Business and Information Technology
CTE
Career Connections
Cross-Curricular
STEM/STEAM
Material Type:
Reading
Visual Media
Author:
Trish Reed
Timothy Couillard
Allison Couillard
Date Added:
01/23/2020
Information and Communication Technology
Conditional Remix & Share Permitted
CC BY-SA
Rating
0.0 stars

This course traces the birth of information technology and briefly describes the concepts by linking it to the development of computers beginning with the first generation of computers. It introduces the learner to the basic working processes of a computer. It demonstrates how the memory and the processor coordinate activities based on instructions received from input devices or computer programs stored on the disk drive. This course discusses the different computer components and helps the learner to understand the role and contribution of each component to the effective working of the system. It explains software and hardware types and the uses to which they may be put. It also explains what data is, how it is processed and how the user may submit data to the computer for processing.

Subject:
Business and Information Technology
CTE
Material Type:
Activity/Lab
Full Course
Homework/Assignment
Reading
Provider:
WikiEducator
Date Added:
06/05/2019
Input, Output, RAM and CPU
Unrestricted Use
CC BY
Rating
0.0 stars

This is a very brief reference resource for use in introducing students to Input and output devices, RAM, and CPU.

Subject:
Computing Systems
Material Type:
Student Guide
Author:
Jude Raffeinner
Date Added:
11/26/2021
Introduction to Evolutionary Computation
Read the Fine Print
Educational Use
Rating
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Students are introduced to the concepts of evolution by natural selection and digital evolution software. They learn about the field of evolutionary computation, which applies the principles of natural selection to solve engineering design problems. They learn the similarities and differences between natural selection and the engineering design process.

Subject:
Science
Scientific and Engineering Practices
Material Type:
Lesson Plan
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Wendy Johnson
Date Added:
09/18/2014
Java Programming of OCR
Read the Fine Print
Educational Use
Rating
0.0 stars

Student groups use the Java programming language to implement the algorithms for optical character recognition (OCR) that they developed in the associated lesson. They use different Java classes (provided) to test and refine their algorithms. The ultimate goal is to produce computer code that recognizes a digit on a scoreboard. Through this activity, students experience a very small part of what software engineers go through to create robust OCR methods. This software design lesson/activity set is designed to be part of a Java programming class.

Subject:
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Derek Babb
Date Added:
09/18/2014
Let's Take a Slice of Pi
Read the Fine Print
Educational Use
Rating
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Working as a team, students discover that the value of pi (3.1415926...) is a constant and applies to all different sized circles. The team builds a basic robot and programs it to travel in a circular motion. A marker attached to the robot chassis draws a circle on the ground as the robot travels the programmed circular path. Students measure the circle's circumference and diameter and calculate pi by dividing the circumference by the diameter. They discover the pi and circumference relationship; the circumference of a circle divided by the diameter is the value of pi.

Subject:
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Carole Chen
Michael Hernandez
Date Added:
09/18/2014
Putting It All Together: Peripheral Vision
Read the Fine Print
Educational Use
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In this culminating activity of the unit, students bring together everything they've learned in order to write the code to solve the Grand Challenge. The code solution takes two images captured by robots and combines them to create an image that can be focused at different distances, similar to the way that humans can focus either near or far. They write in a derivative of C++ called QT; all code is listed in this activity.

Subject:
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Anna Goncharova
Date Added:
09/18/2014
Software Engineering
Unrestricted Use
CC BY
Rating
0.0 stars

This course presents software engineering concepts and principles in parallel with the software development life cycle. Topics addressed include the Software Development Life Cycle (SDLC), software modeling using Unified Modeling Language (UML), major phases of SDLC (Software Requirements and Analysis, Software Design, and Software Testing), and project management. Upon successful completion of this course, the student will be able to: demonstrate mastery of software engineering knowledge and skills, and professional issues necessary to practice software engineering; discuss principles of software engineering; describe software development life cycle models; learn principles of software modeling through UML as a modeling language; identify major activities and key deliverables in a software development life cycle during software requirements and analysis, software design, and software testing; apply the object-oriented methodology in software engineering to create UML artifacts for software analysis and requirements, software design, and software testing; apply project management concepts in a software engineering environment to manage project, people, and product; participate as an individual and as part of a team to deliver quality software systems. This free course may be completed online at any time. (Computer Science 302)

Subject:
Computer Science
Material Type:
Assessment
Full Course
Homework/Assignment
Reading
Syllabus
Textbook
Provider:
The Saylor Foundation
Date Added:
06/11/2019
Studying Evolution with Digital Organisms
Read the Fine Print
Educational Use
Rating
0.0 stars

Students observe natural selection in action and investigate the underlying mechanism, including random mutation and differential fitness based on environmental characteristics. They do this through use of the free AVIDA-ED digital evolution software application.

Subject:
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Louise Mead
Robert Pennock
Wendy Johnson
Date Added:
09/18/2014
Survival of the Fittest: Competing Evolved & Engineered Digital Organisms
Read the Fine Print
Educational Use
Rating
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Students engineer and evolve digital organisms with the challenge to produce organisms with the highest fitness values in a particular environment. They do this through use of the free Avida-ED digital evolution software application. The resulting organisms compete against each other in the same environment and students learn the benefits of applying the principles of natural selection to solve engineering design problems.

Subject:
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Jeff Farell
Wendy Johnson
Date Added:
09/18/2014
Testing the Edges
Read the Fine Print
Educational Use
Rating
0.0 stars

Students gain experience using the software/systems (engineering) design process, specifically focusing on the testing phase. This problem-based learning activity uses the design process to solve open-ended challenges. In addition to learning about test cases for testing software, students utilize the design process as a vehicle to work through a problem and arrive at a solution.

Subject:
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Janet Yowell
Ryan Stejskal
Date Added:
09/18/2014
Testing with JUnit
Read the Fine Print
Educational Use
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JUnit is a testing method that is included with NetBeans (Java) installs or can be downloaded from the web and included in the Java build. In this activity, students design tests for a provided Java class before the class methods are constructed using a process called test-driven development. To create a design, the software/system design process, which is a specific case of the engineering design process, is followed. After students create a design, it is implemented and tested and if necessary, the design undergoes editing to make sure it functions by testing the Java class correctly. To conclude the activity, students write the methods in the Java class using their tests to debug the program.

Subject:
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Ryan Stejskal
Date Added:
09/18/2014
Thinking Robotics: Teaching Robots to Make Decisions
Read the Fine Print
Educational Use
Rating
0.0 stars

Students learn basic concepts of robotic logic and programming by working with Boe-Bot robots—a simple programmable robotic platform designed to illustrate basic robotic concepts. Under the guidance of the instructor and a provided lab manual, student groups build simple circuits and write codes to make their robots perform a variety of tasks, including obstacle and light detection, line following and other motion routines. Eight sub-activities focus on different sensors, including physical sensors, phototransistors and infrared headlights. Students test their newly acquired skills in the final activity, in which they program their robots to navigate an obstacle course.

Subject:
Science
Scientific and Engineering Practices
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Jeffrey R. Peters
Rushabh Patel
Date Added:
10/14/2015