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ACSE Region III - Space Technology with NASA Inventions
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The space industry has been creating innovative technologies for decades. Students in this lesson will explore the world of space technologies and how they play a role in our everyday life.

Subject:
Computing Systems
Impacts of Computing
Earth and Space Systems
Scientific and Engineering Practices
Material Type:
Activity/Lab
Interactive
Lesson
Lesson Plan
Visual Media
Author:
Rebecca Garrett
Acse Grant
Heather Carberry
Date Added:
02/12/2022
ACSE Region III - Technology Evolution Flowchart
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Students will create a flowchart showing the evolution of a specific technology including failed attempts at advancement. This task includes research and understanding the iterative process. Easily differentiated. 

Subject:
Algorithms and Programming
Impacts of Computing
English
Non-fiction
Research
Writing
Material Type:
Lesson Plan
Author:
Casey Holbrook
Acse Grant
Amanda Coode
Date Added:
02/12/2022
The Age of Information
Unrestricted Use
CC BY
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Applying computer science principals, students will explore inventions & innovations from the Age of Information, then through pattern recognition, compare and contrast the Age of Information with the Age of Industrialization. Students will present their research to peers. 

Subject:
Impacts of Computing
Humanities
American History
Material Type:
Lesson
Lesson Plan
Author:
MORGAN SAELER
Date Added:
04/27/2022
C.S. 2.13 Impacts of Computing PowerPoint
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CC BY
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This is a PowerPoint that was created to support the Computer Science standard 2.13 about the Impacts of Computing and how the student will compare and contrast examples of how computing technology has changed and improved the way people live, work, and interact.

Subject:
Computer Science
Impacts of Computing
Material Type:
Visual Media
Author:
Dana Smith
Date Added:
12/27/2021
C.S. 7.11 Assessment
Unrestricted Use
CC BY
Rating

An assessment is attached that covers the essential vocabulary and knowledge from the Computer Science standard, 7.11: The student will describe the development of new technologies in communication, entertainment, and business and their impact on American life. It can be printed or used for Google Classroom, etc.

Subject:
Computer Science
Impacts of Computing
Material Type:
Assessment
Author:
Dana Smith
Date Added:
01/03/2022
CS SOL 8.9 Public and Private Information Game on Gamilab
Unrestricted Use
Public Domain
Rating

This game created on Gamilab is from CS SOL 8.9 and is titled, “Public and Private Information.”
It is a bike race game where students must correctly answer questions to advance regarding online information from the Computer Science SOL 8.9 from the strand of Impacts of Computing. To start, press the up arrow a couple of times. Please enter code G8471Tto play if you have any problems with the link.

Subject:
Computer Science
Impacts of Computing
Material Type:
Game
Author:
Dana Smith
Date Added:
08/12/2021
Ciphers and Encryption Part 5: Caesar Cipher
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CC BY
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The student or class will watch a video clip about ciphers, specifically Caesar Ciphers.  Next students will learn more about encryption and decryption through the use of "keys".  Lastly, students will be introduced to the career path choices as a Cyber-security analyst. This is one lesson out of a series of five, and can be used alone, or with the some or all of the other four lessons.

Subject:
Impacts of Computing
Networking and the Internet
Material Type:
Activity/Lab
Author:
Emily Ball
Date Added:
01/18/2022
Communication Then and Now
Unrestricted Use
CC BY
Rating

Communication has changed over time. The methods we use to connect with family and friends have moved from letter writing and postcards to social media posts and text messages. the way we acquire news has gotten faster and more widely available. News channels on television, news apps, and social media have allowed news to be shared instantly and to a broader audience.Our modern methods of communication have reached new heights. In an instant news is shared around the world. We are able to respond to emergenices faster, and share ideas with more people.Technology has opened up more outlets for communication. 

Subject:
Impacts of Computing
Material Type:
Lecture
Author:
Christopher McElraft
Date Added:
04/22/2022
Computer Science Historical Figures Trading Cards
Unrestricted Use
CC BY
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This resource is a template to make trading cards about Computer Science Historical Figures.Students can be assigned one or multiple figures to research and then create trading cards. The template is a Google Slides and includes a completed example.

Subject:
Computer Science
Impacts of Computing
Material Type:
Activity/Lab
Author:
Kelly Odom
Date Added:
09/10/2021
Computers 1800's to Now
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CC BY-NC-SA
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This is a reference resource on the timeline of computers from the 1800's to the present. It contains two graphic images from the g2.com website showing the history of computers from 1890 to the 1970's and from 1980 to 2015 as well as a link to the website that provides more details of the items from the charts. Weblink to article

Subject:
Computer Science
Impacts of Computing
Material Type:
Homework/Assignment
Author:
Ronald Sparks
Date Added:
06/14/2022
Computing Historical Figures Infographic
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CC BY-NC
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This resource an inforgraphic that talks about includes Charles Babbage, Ada Lovelace, Alan Turing, Grace Hopper, and Tim Berners-Lee. These are the significant historical figures listed in the Middle School Elective Curriculum Framework, MSCSE.6, context of the standard.

Subject:
Computer Science
Impacts of Computing
Material Type:
Visual Media
Author:
Kelly Odom
Date Added:
02/03/2022