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2.3 Problem Solving Process
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In this lesson, students will engage in socio-political critique as they think through what might happen when people fail to successfully complete different parts of the problem-solving process. Students will engage in a case study of Summit Learning, a “personalized” learning platform that led to protests and walkouts. They will think through how the designers of Summit Learning failed to solve their problem, and then make a plan to solve a problem of their own using the problem-solving process.

Subject:
Computer Science
Impacts of Computing
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
12/05/2022
4.1 Input, Output & Variables Unplugged (ECS+Python)
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In this activity, students will use a model of a computer, taking the form of a sort of board game, to explore writing programs that include input, output, variables, and arithmetic. Students will read, write, and debug pseudocode as they work on solving simple programming problems using manipulatives. This lesson is part of the ECS+Python lesson set, providing supplemental Python curricular material for the Exploring Computer Science curriculum.

Subject:
Algorithms and Programming
Computer Science
Computing Systems
Impacts of Computing
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
12/05/2022
4.2 Input, Output & Variables Coding Practice (ECS+Python)
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"In this lesson, students will read and trace a “Hello World'' Python program to learn how to display simple output. Then, they will create an “Addition Calculator” to learn how to work with variables and arithmetic operators. At the end, students will modify and complete partially-written Python programs, applying their knowledge of variables and arithmetic operations. This lesson is part of CodeVA's ECS+Python lesson set, providing alternative units for the Exploring Computer Science curriculum covering basic Python coding concepts.

Subject:
Algorithms and Programming
Computer Science
Computing Systems
Impacts of Computing
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
12/05/2022
4.3 Input, Output & Variables Project (ECS+Python)
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In this project, students create a program that performs calculations on input values to produce formatted output. Students will choose a project to create from a list of three options, or generate their own option that meets the activity requirements. This lesson is part of CodeVA's ECS+Python lesson set, providing alternative units for the Exploring Computer Science curriculum covering basic Python coding concepts.

Subject:
Algorithms and Programming
Computer Science
Computing Systems
Impacts of Computing
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
12/05/2022
4.5 Conditionals & Randomization Coding Practice (ECS+Python)
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In this lesson, students will explore the “Testing Random Numbers” program to learn how to generate random numbers and use if-statements to make comparisons. Then, they will create a “Roll the Dice Game” to learn how to work conditionals and random numbers. At the end, students will create a simple program applying their knowledge of randomization and conditional control structures. This lesson is part of CodeVA's ECS+Python lesson set, providing alternative units for the Exploring Computer Science curriculum covering basic Python coding concepts.

Subject:
Algorithms and Programming
Computer Science
Impacts of Computing
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
12/05/2022
4.6 Loops & Logic Coding Practice (ECS+Python)
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In this lesson, students will implement Python programs that use “while” loops and logical operations as they consider how they might make their programs more interactive and control the flow of commands in their programs. They’ll read and modify examples, explore the new concepts through paired programming, and complete a short mini-project where they will demonstrate their new skills. This lesson is part of CodeVA's ECS+Python lesson set, providing alternative units for the Exploring Computer Science curriculum covering basic Python coding concepts.

Subject:
Algorithms and Programming
Computer Science
Impacts of Computing
Material Type:
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
12/05/2022
ACSE-  Impacts of Computing-  Impacts of Computing- Exploring Colors and Shapes in Computing and Matter
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Want to learn about how to describe matter and sort as well as learn about impacts of computing at the kindergarten level?  If so, this fun and easy lesson is for you! 

Subject:
Impacts of Computing
Material Type:
Activity/Lab
Game
Lesson Plan
Author:
Jennifer Plum
Date Added:
03/11/2024
ACSE Region III-Computing Technologies based on Ancient Cultures
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Students will work in teams or individually to create a new technology that will change the world and be able to connect it to a technological influence from Ancient China or Egypt. 

Subject:
Impacts of Computing
Material Type:
Lesson Plan
Author:
Ms. Coates
Latrice Knight
Dawn Hillis
Estela White
Acse Grant
Laura Michaels
Date Added:
04/24/2023
ACSE Region III - Space Technology with NASA Inventions
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The space industry has been creating innovative technologies for decades. Students in this lesson will explore the world of space technologies and how they play a role in our everyday life.

Subject:
Computing Systems
Earth and Space Systems
Impacts of Computing
Scientific and Engineering Practices
Material Type:
Activity/Lab
Interactive
Lesson
Lesson Plan
Visual Media
Author:
Rebecca Garrett
Heather Carberry
Acse Grant
Date Added:
02/12/2022
ACSE Region III - Technology Evolution Flowchart
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Students will create a flowchart showing the evolution of a specific technology including failed attempts at advancement. This task includes research and understanding the iterative process. Easily differentiated. 

Subject:
Algorithms and Programming
English
Impacts of Computing
Non-fiction
Research
Writing
Material Type:
Lesson Plan
Author:
Casey Holbrook
Amanda Coode
Acse Grant
Date Added:
02/12/2022
The Age of Information
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CC BY
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Applying computer science principals, students will explore inventions & innovations from the Age of Information, then through pattern recognition, compare and contrast the Age of Information with the Age of Industrialization. Students will present their research to peers. 

Subject:
American History
Humanities
Impacts of Computing
Material Type:
Lesson
Lesson Plan
Author:
MORGAN SAELER
Date Added:
04/27/2022
Autonomous Cars: Human-computer Interaction
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This video explores autonomous cars with a research scientist, engineer, and team lead at the Virginia Tech Transportation Institute (VTTI).

Subject:
Algorithms and Programming
Computing Systems
Data and Analysis
Impacts of Computing
Material Type:
Activity/Lab
Author:
Kim Wilkens
Date Added:
08/02/2023
Building Rural Networks: Improving Internet Access
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This video explores how GigaBeam Networks is expanding and improving the quality of internet access in rural Virginia by providing fiber optic internet connectivity to its customers as well as highlighting some of the jobs available in this industry.

Subject:
Computing Systems
Cybersecurity
Impacts of Computing
Networking and the Internet
Material Type:
Activity/Lab
Visual Media
Author:
Kim Wilkens
Date Added:
08/02/2023
C.S. 2.13 Impacts of Computing PowerPoint
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CC BY
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This is a PowerPoint that was created to support the Computer Science standard 2.13 about the Impacts of Computing and how the student will compare and contrast examples of how computing technology has changed and improved the way people live, work, and interact.

Subject:
Computer Science
Impacts of Computing
Material Type:
Visual Media
Author:
Dana Smith
Date Added:
12/27/2021
C.S. 7.11 Assessment
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CC BY
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An assessment is attached that covers the essential vocabulary and knowledge from the Computer Science standard, 7.11: The student will describe the development of new technologies in communication, entertainment, and business and their impact on American life. It can be printed or used for Google Classroom, etc.

Subject:
Computer Science
Impacts of Computing
Material Type:
Assessment
Author:
Dana Smith
Date Added:
01/03/2022
CS SOL 8.9 Public and Private Information Game on Gamilab
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Public Domain
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This game created on Gamilab is from CS SOL 8.9 and is titled, “Public and Private Information.”
It is a bike race game where students must correctly answer questions to advance regarding online information from the Computer Science SOL 8.9 from the strand of Impacts of Computing. To start, press the up arrow a couple of times. Please enter code G8471Tto play if you have any problems with the link.

Subject:
Computer Science
Impacts of Computing
Material Type:
Game
Author:
Dana Smith
Date Added:
08/12/2021
CS Strand Pocket Guides
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CC BY-NC-ND
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These Pocket Guides are a quick summary of each of the 6 computer science strands for grades K-8. The pocket guides explain what the strand is about and how it increases in complexity from Kindergarten to 8th grade.

Subject:
Algorithms and Programming
Computer Science
Computing Systems
Cybersecurity
Data and Analysis
Impacts of Computing
Networking and the Internet
Material Type:
Teaching/Learning Strategy
Author:
CodeVA Curriculum
Valerie Fawley
Date Added:
11/18/2022