This is a short and to-the-point video (Students Distance Learning.mp4) from Alex Case in Loudoun County. It can give you ideas for making your own video for your division's students, and even for your teachers!
This short guide to accessibility in OER provides links to sites that maintain up-to-date guides, tips, directions, and helpful tools for creating accessible materials.
The goal of this activity is to build critical thinking skills and excitement for Computer Science / Computational Thinking, while laying a foundation of fundamental programming concepts. By scaffolding basic concepts like sequencing and algorithms in an unplugged activity, students who are intimidated by computers can still build a foundation of understanding. In this lesson, students will learn how to develop an algorithm and encode it into a program.By "programming" one another to draw pictures, students experience some of the core concepts of programming in a fun and accessible way. The class will start by having students view a video of a simple program demonstrating how to develop instructions for building a peanut butter and jelly sandwich. Students will start with simple shapes, and progress to the coding of a specific drawing that other students will then try to replicate (“running the program”). If there is a desire to have a more of a Math slant on the lesson, the drawing could take place on graph paper. Students would then use the coordinates to complete the drawing.
A printable, illustrated, step-by-step guide on how to align resources on #GoOpenVA to Virginia Standards of Learning.
This presentation focuses on the basics of UDL (Universal Design for Learning) and how various technology tools can support all students. It is about 57 minutes long and the accompanying slide deck is included.
Patrick Hausammann of Clarke put together this slide deck that covers 30 tech tools that help students with their creativity skills.
A labeled diagram of a Resource Landing Page, identifying the various elements.
The Prince William ITCs have recorded several 15-30 minute videos focusing on specific apps, such as NearPod or EdPuzzle, that can support virtual learning.
This text provides links to up-to-date resources on how to properly attribute OER within your own creations, as well as how to create your own attribution to include in your materials as a helpful guide to others.
Jennifer Daniel of Washington County has created a Wakelet to show how to create a Bitmoji Classroom if you'd like to create one of this graphic-based virtual classroom interfaces.
A digital checklist board that you can use in any content area! This is a project management resource. The directions are geared towards a book report, however, you could adjust them for any project where the students need to stay organized
A guide for educators who are developing full lessons on #GoOpenVA (Nebraska uses the same platform as #GoOpenVA does, so the instructions are the same).
A short screencast to demonstrate how to change your password in #GoOpenVA.
Welcome to the Child Health Course. This is one of the continuing professional development courses offered by AMREF through Distance Education. This course has been revised and contains the most current concepts such as integrated management of childhood diseases (IMCI). The course is designed to expose you as a health worker to that part of medicine concerned with the health and wellbeing of children and aims at updating your knowledge, attitudes and skills to enable you provide quality health care to the children of this country.
This presentation focuses on the hows and whys of using Choice Board and Hyperdocs. It is about 54 minutes long and the accompanying slide deck is included.
Some best practices for adding metadata to your customized (remixed) or created resources.
Various Tech Tips from Patrick Hausammann regarding a variety of Ed Tech tools.
There are two ways you can collaborate using the tools available on #GoOpenVA. This screencast demonstrates those two ways.
Adam Seipel, with VaSCL (Virginia School Consortium for Learning), provides this recorded presentation and slide deck for creating a learning community with your students who are at home using Google Meet and Flipgrid.
This screencast covers your initial input of a resource into the Open Author online editor. Part II covers the process of publishing, including adding metadata.