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  • VA.CS.5.16 - The student will explain social and ethical issues that relate to comp...
CS 5.16 Cyberbullying  Gamilab Game
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CC BY
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This is a game from Gamilab where the player navigates across a map by answering questions related to the CS standard 5.16 regarding ethical online communications and cyberbullying.

Subject:
Computer Science
Material Type:
Game
Author:
Dana Smith
Date Added:
12/23/2021
CS Unplugged: Robot Zine
Conditional Remix & Share Permitted
CC BY-SA
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With advances in AI, it is more important than ever that we consider how humans and computers will interact. How do you want the robots of the future to behave towards you and others? For this activity, students will make a “robot zine” where they will sketch an original robot design, identify how their robot will sense the world around it and write a code of conduct to describe how their robot will interact with humans.

Subject:
Computer Science
Material Type:
Activity/Lab
Author:
Kim Wilkens
Date Added:
03/01/2020
Dealing With Cyberbullying
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CC BY
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This slideshow reviews what Cyberbullying is and a few things that victims and people around them can do to deal with it.

Subject:
Impacts of Computing
Material Type:
Activity/Lab
Author:
Jude Raffeinner
Date Added:
04/18/2022
Responding to Online Behaviors
Conditional Remix & Share Permitted
CC BY-NC
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Students easily identify appropriate and inappropriate online behaviors. This lesson empowers students to collaborate while reviewing strategies to disengage or react when interactions become uncomfortable and potentially unsafe. 

Subject:
Computer Science
Impacts of Computing
Material Type:
Activity/Lab
Lesson Plan
Author:
Kim Keith
Date Added:
12/22/2022
Robots
Unrestricted Use
CC BY
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A lesson plan complete with a video and STEM activity to help students identify the usefullness of Artificial Intelligence with the use of everyday tools. 

Subject:
Impacts of Computing
Material Type:
Activity/Lab
Author:
Barbara Matney
Date Added:
06/28/2022