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  • VA.SS.G3.8 - The student will demonstrate an understanding of different cultures an...
  • VA.SS.G3.8 - The student will demonstrate an understanding of different cultures an...
The Egyptian Barter Game
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

The Egyptian Barter Game is a lesson designed to get students active in the classroom while learning about Egyptian culture and the barter system. It is a card game (using homemade cards and other materials) which should be played more than once so students can consider their strategies used to barter their "haves" for their "needs." It should not be students' first introduction to Egyptian culture but should come after some exposure to what life was like in ancient Egypt. Addresses Virginia SOL: HSS.2.9, HSS.3.2, HSS.3.8, HSS.3.9

Subject:
Economics
History/Social Sciences
World History
Material Type:
Activity/Lab
Game
Date Added:
04/11/2019
The Egyptian Barter Game
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

The Egyptian Barter Game is a lesson designed to get students active in the classroom while learning about Egyptian culture and the barter system. It is a card game (using homemade cards and other materials) which should be played more than once so students can consider their strategies used to barter their "haves" for their "needs." It should not be students' first introduction to Egyptian culture but should come after some exposure to what life was like in ancient Egypt. Addresses Virginia SOL: HSS.2.9, HSS.3.2, HSS.3.8, HSS.3.9

Subject:
Economics
History/Social Sciences
World History
Material Type:
Activity/Lab
Game
Date Added:
11/06/2019
The Egyptian Barter Game
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

The Egyptian Barter Game is a lesson designed to get students active in the classroom while learning about Egyptian culture and the barter system. It is a card game (using homemade cards and other materials) which should be played more than once so students can consider their strategies used to barter their "haves" for their "needs." It should not be students' first introduction to Egyptian culture but should come after some exposure to what life was like in ancient Egypt. Addresses Virginia SOL: HSS.2.9, HSS.3.2, HSS.3.8, HSS.3.9

Subject:
Economics
History/Social Sciences
World History
Material Type:
Activity/Lab
Game
Date Added:
03/11/2020
Impacts of Computing: Wants and Needs
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

The students will identify how computing technologies have changed the world and how they are influenced by cultures by group activities, critical activities, problem solving skills and researching.

Subject:
Computer Science
Cross-Curricular
English
History/Social Sciences
Impacts of Computing
Material Type:
Lesson Plan
Author:
Helloruby.com
Stefanie Nichols
Date Added:
12/07/2021