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  • VA.SS.VS.1.f - The student will determine relationships with multiple causes or effec...
  • VA.SS.VS.1.f - The student will determine relationships with multiple causes or effec...
ACSE Region III Creating a Digital Artifact
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Your students are archeologists at the Jamestown Settlement.  The settlement directors (teachers) would like to include information on the new website, and the students have been asked to make a program (ie presentation) on settlers first arriving in Jamestown and their first few years there.  They must target this program to people who are not familiar with the Jamestown settlement to attract their attention and curiosity to want to see more of the settlement and get them to come visit Jamestown.  Their program’s artifact should include pictures of real artifacts, maps, etc to help explain the sequence (ie timeline) of events or tell the story of the beginning of the settlement.  They should include a brief explanation with each slide.  They will present their presentation to peers who will give feedback as potential visitors to Jamestown.

Subject:
American History
Data and Analysis
Geography
Virginia History
Writing
Material Type:
Lesson Plan
Author:
Yvonne Richard
Casey Holbrook
Acse Grant
Date Added:
01/20/2023
Choose Your Own Adventure Story
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CC BY-NC-SA
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Create an American Revolution adventure story with your class! Students will be able to step back into time and think of the various perspectives of the American Revolution by creating scenarios the different characters might have gone through.

Subject:
Computer Science
Virginia History
Material Type:
Activity/Lab
Author:
Andrea Lee
Date Added:
10/24/2023
Fry Bread
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CC BY-NC-SA
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Making and eating fry bread is a special event for many Native American people. People began to make fry bread because sometimes in the past they only had a few things to make meals with. This lesson leads students through the history and heritage of fry bread with the book Fry Bread– A Native American Family Story by Kevin Noble and consider the similies and metaphors within the story, and then reflect on family traditions in their own culture and household through a flowchart of pseudocode. This lesson was created through a partnership between CodeVA and the Virginia Tribal Education Consortium (VTEC). 

Subject:
Algorithms and Programming
Computer Science
English
History/Social Sciences
Virginia History
Material Type:
Lesson
Lesson Plan
Author:
CodeVA Curriculum
Date Added:
10/05/2022
Teaching Textiles: A Primary Source Analysis of Clothing in Early America
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CC BY
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This teaching guide and activity seeks to introduce primary sources to students so that theyT can understand how to analyze and interpret them to make conclusions about the past. The primary sources the students will analyze are from the John Marshall House’s collection. All of the sources presented, both objects and written, focus on the theme of clothing during the Early Republic (1780-1820), the period in which John Marshall lived. This teaching guide and activity follow the Virginia Standards of Learning from 4th-6th grade, but may be applicable for other grades/ages.

Subject:
American History
History/Social Sciences
Virginia History
Material Type:
Activity/Lab
Homework/Assignment
Lesson
Lesson Plan
Primary Source
Author:
Preservation Virginia
Date Added:
04/13/2022
Virginia HIstorical Conditionals
Unrestricted Use
CC BY
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In computer science a condition is a statement that is only applied under certain conditions. This can be related to cause and effetc.This lesson/activity is used to demonstrate cause and effect relationships while integrating computer science.Student will use the Historical Conditionals handout to add in an event, then add a condition (cause), then the result(effect). Students will also add a different condition (cause) and predict the new result as based on the new condition 

Subject:
Algorithms and Programming
History/Social Sciences
Material Type:
Homework/Assignment
Author:
Christopher McElraft
Date Added:
04/06/2022